Ryu
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanC100%

shot

Let's Do This
Rank 36MR 1,501#238,603
Last 106–4+20Last 2011–9+28
Winrate
47%
18W · 20L · 38 stored
Ranked matches
38
selected mode
Wins
18
Ranked
Losses
20
Ranked
Peak MR
1,501
Ryu

Ranked MR · Ryu

38 local · 0 imported · 38 on chart · 38 battles stored

Latest game

DefeatRanked

Replay not requested
Ryu
shot · Ryu
Akuma
Opponent · AkumaunTroll

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 6, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
shot’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2279 · Sahara 2204 · hinao 2167 · Tigger 2164 · sdfsdf 2136 · +25 others

Largest absolute differences first23 habits
HabitshotLegendsDifference LessLegendsMore
SA362.7%35.4%+27.3%
SA20.0%20.3%-20.3%
SA123.5%34.9%-11.4%
Drive Arts9.2%18.9%-9.7%
CA13.7%9.4%+4.3%
Drive Rush (cancel)39.5%36.4%+3.0%
Drive Rush (parry)3.6%6.4%-2.8%
Corner pressure8.2010.94-2.74
Drive Guard14.4%11.9%+2.6%
Time cornered10.408.58+1.82
Drive Parry3.301.69+1.61
Drive Impact gauge2.4%1.1%+1.2%
Got thrown2.602.06+0.54
Perfect Parry0.500.71-0.21
Throws2.002.20-0.20
Drive Reversal0.300.15+0.15
Drive Impact0.300.16+0.14
Punish Counters landed0.200.08+0.12
Throw parries0.100.21-0.11
Got stunned0.100.05+0.05
Stuns landed0.100.05+0.05
Throw techs0.400.44-0.04
Got Punish Countered0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.08
  2. Trace how you lose or gain space

    Corner pressure: profile 8.2 · reference 10.94

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 8.2 · reference 10.94
    • Time cornered: profile 10.4 · reference 8.58
  3. Review defensive decisions

    Drive Parry: profile 3.3 · reference 1.69

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 3.3 · reference 1.69
    • Perfect Parry: profile 0.5 · reference 0.71
    • Drive Reversal: profile 0.3 · reference 0.15

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Jamie: 96 wins in 195 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Jamie: 96 wins in 195 games
    • vs Terry: 42 wins in 95 games
    • vs Ken: 43 wins in 88 games
  2. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.2 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.08
  3. Build pressure without overextending

    Corner pressure: profile 8.2 · reference 10.94

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 8.2 · reference 10.94
    • Time cornered: profile 10.4 · reference 8.58

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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