Ryu
Updated 45 minutes agoSteamSteamJapanJapanC100%

Shuto

#SUSWIN
Rank 36MR 2,303#4
Last 107–3+24Last 2013–7+20
Winrate
60%
156W · 102L · 258 stored
Ranked matches
258
selected mode
Wins
156
Ranked
Losses
102
Ranked
Peak MR
2,408
Ryu

Ranked MR · Ryu

1320 local · 5797 imported · 6724 on chart · 2458 battles stored

Latest game

VictoryRanked

Available
Ryu
Shuto · Ryu
Ken
Opponent · Kenorarin

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 6, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
Shuto’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2279 · Sahara 2204 · hinao 2167 · Tigger 2164 · sdfsdf 2136 · +25 others

Largest absolute differences first23 habits
HabitShutoLegendsDifference LessLegendsMore
SA145.1%34.9%+10.2%
CA2.9%9.4%-6.5%
Drive Rush (cancel)42.6%36.4%+6.1%
SA330.4%35.4%-5.0%
Drive Arts14.9%18.9%-4.0%
SA221.6%20.3%+1.3%
Corner pressure10.0010.94-0.94
Drive Impact gauge1.9%1.1%+0.7%
Drive Guard11.2%11.9%-0.7%
Drive Rush (parry)6.9%6.4%+0.5%
Drive Parry1.201.69-0.49
Throws1.802.20-0.40
Got thrown1.702.06-0.36
Throw techs0.200.44-0.24
Time cornered8.808.58+0.22
Drive Impact0.300.16+0.14
Punish Counters landed0.200.08+0.12
Perfect Parry0.600.71-0.11
Got Punish Countered0.000.07-0.07
Got stunned0.100.05+0.05
Drive Reversal0.100.15-0.05
Stuns landed0.100.05+0.05
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Review close-range choices

    Throw techs: profile 0.2 · reference 0.45

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.45
    • Got thrown: profile 1.6 · reference 2.04
  2. Review defensive decisions

    Drive Parry: profile 1.3 · reference 1.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.3 · reference 1.8
    • Perfect Parry: profile 0.5 · reference 0.69
    • Drive Reversal: profile 0.2 · reference 0.14
  3. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.1
    • Got Punish Countered: profile 0.1 · reference 0.07

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Dee Jay: 68 wins in 134 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Dee Jay: 68 wins in 134 games
    • vs Mai: 66 wins in 109 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 69 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 69 wins in 100 games
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.19
    • Drive Impact gauge: profile 1.3% · reference 1.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free