Ryu
Updated 2 days agoSteamSteamJapanJapanC100%

Tigger

Tiger Style
Rank 36MR 2,230#30
Last 108–2+38Last 2012–8+23
Winrate
56%
198W · 157L · 355 stored
Ranked matches
355
selected mode
Wins
198
Ranked
Losses
157
Ranked
Peak MR
2,325
Ryu

Ranked MR · Ryu

383 local · 0 imported · 383 on chart · 530 battles stored

Latest game

DefeatCustom Room

Replay not requested
Ryu
Tigger · Ryu
Marisa
Opponent · Marisakarura

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 6, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
Tigger’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2279 · Sahara 2204 · hinao 2167 · Tigger 2164 · sdfsdf 2136 · +25 others

Largest absolute differences first23 habits
HabitTiggerLegendsDifference LessLegendsMore
SA329.7%35.4%-5.8%
SA225.4%20.3%+5.2%
SA139.0%34.9%+4.1%
CA5.9%9.4%-3.5%
Corner pressure13.4010.94+2.46
Drive Guard13.9%11.9%+2.0%
Drive Arts17.4%18.9%-1.5%
Throws1.102.20-1.10
Drive Rush (cancel)37.5%36.4%+1.0%
Drive Parry2.401.69+0.71
Perfect Parry1.400.71+0.69
Drive Rush (parry)6.9%6.4%+0.4%
Got thrown2.402.06+0.34
Throw parries0.000.21-0.21
Throw techs0.300.44-0.14
Drive Impact gauge1.0%1.1%-0.1%
Time cornered8.508.58-0.08
Got stunned0.100.05+0.05
Drive Reversal0.100.15-0.05
Stuns landed0.100.05+0.05
Drive Impact0.200.16+0.04
Got Punish Countered0.100.07+0.03
Punish Counters landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Review close-range choices

    Throws: profile 1.3 · reference 2.37

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.3 · reference 2.37
    • Throw techs: profile 0.3 · reference 0.45
  2. Trace how you lose or gain space

    Corner pressure: profile 11.5 · reference 10.81

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 11.5 · reference 10.81
    • Time cornered: profile 11.1 · reference 8.97
  3. Give each meter spend a purpose

    SA2: profile 24.1% · reference 16.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 24.1% · reference 16.8%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.07
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.19
  3. Test the close-range pattern

    Throws: profile 1.3 · reference 2.37

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.3 · reference 2.37

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free