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RYTigger
Ranked MR · Ryu
383 local · 0 imported · 383 on chart · 530 battles stored
Playstyle reference
Habits vs top 30 Ryu
Benchmark refreshed Sep 6, 2026, 7:23 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Tigger | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 29.7% | 35.4% | -5.8% | |
| SA2 | 25.4% | 20.3% | +5.2% | |
| SA1 | 39.0% | 34.9% | +4.1% | |
| CA | 5.9% | 9.4% | -3.5% | |
| Corner pressure | 13.40 | 10.94 | +2.46 | |
| Drive Guard | 13.9% | 11.9% | +2.0% | |
| Drive Arts | 17.4% | 18.9% | -1.5% | |
| Throws | 1.10 | 2.20 | -1.10 | |
| Drive Rush (cancel) | 37.5% | 36.4% | +1.0% | |
| Drive Parry | 2.40 | 1.69 | +0.71 | |
| Perfect Parry | 1.40 | 0.71 | +0.69 | |
| Drive Rush (parry) | 6.9% | 6.4% | +0.4% | |
| Got thrown | 2.40 | 2.06 | +0.34 | |
| Throw parries | 0.00 | 0.21 | -0.21 | |
| Throw techs | 0.30 | 0.44 | -0.14 | |
| Drive Impact gauge | 1.0% | 1.1% | -0.1% | |
| Time cornered | 8.50 | 8.58 | -0.08 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Drive Reversal | 0.10 | 0.15 | -0.05 | |
| Stuns landed | 0.10 | 0.05 | +0.05 | |
| Drive Impact | 0.20 | 0.16 | +0.04 | |
| Got Punish Countered | 0.10 | 0.07 | +0.03 | |
| Punish Counters landed | 0.10 | 0.08 | +0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ryu · Latest 100
What to improve
Review close-range choices
Throws: profile 1.3 · reference 2.37
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 1.3 · reference 2.37
- Throw techs: profile 0.3 · reference 0.45
Trace how you lose or gain space
Corner pressure: profile 11.5 · reference 10.81
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 11.5 · reference 10.81
- Time cornered: profile 11.1 · reference 8.97
Give each meter spend a purpose
SA2: profile 24.1% · reference 16.8%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA2: profile 24.1% · reference 16.8%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Look for a repeatable punish opportunity
Got Punish Countered: profile 0 · reference 0.07
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0 · reference 0.07
Test the Drive Impact tendency
Drive Impact: profile 0.2 · reference 0.19
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.2 · reference 0.19
Test the close-range pattern
Throws: profile 1.3 · reference 2.37
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 1.3 · reference 2.37
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

