Replay ID
A supported match supplies the game data reference.
Replay capture
Replay IDs are game data, not video files. SF6 Stats bridges that gap by playing supported replays in Street Fighter 6, capturing the match, and preparing a video you can preview and download.
From data to video
The capture path stays simple from your point of view while the real game does the rendering.
A supported match supplies the game data reference.
The real game renders the match exactly as a replay.
The rendered match is recorded and checked before processing.
A browser-ready preview and downloadable MP4 are prepared.
How to use it
Open any synced player profile with recent match history.
Expand the match that contains the replay you want.
Supported replays show a capture action inside the match.
Follow honest progress, watch live when available, then save the MP4.
Honest limits
Public result, private operation
Private credentials and internal connections stay server-side. You see the capture state, available preview, and finished video without receiving the private operational details behind them.
Questions
No. It points to replay data that Street Fighter 6 must render before a recording can be made.
No. The replay must still be available and supported, and the capture system must complete the recording successfully.
A playable preview and downloadable MP4 when capture and processing complete successfully.
Ready to try it?
Search a fighter, open History, and expand a supported match.
SF6 Stats is an independent community tool. Not affiliated with Capcom.