Ryu
Updated 7 days agoCrossPlatformCrossPlatformOtherOtherC100%

picks

Always Seeking Partners
Rank 36MR 1,593#97,697
Last 102–1+8Last 202–1+8
Winrate
67%
2W · 1L · 3 stored
Ranked matches
3
selected mode
Wins
2
Ranked
Losses
1
Ranked
Peak MR
1,593
Ryu

Ranked MR · Ryu

3 local · 0 imported · 3 on chart · 41 battles stored

Latest game

VictoryBattle Hub

Replay not requested
Ryu
picks · Ryu
Elena
Opponent · Elenaわにわに

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 14, 2026, 1:24 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
picks’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2303 · Sahara 2231 · Tigger 2230 · hinao 2224 · SDUINJNKPAADQQE 2184 · +25 others

Largest absolute differences first23 habits
HabitpicksLegendsDifference LessLegendsMore
SA161.8%34.2%+27.6%
Drive Rush (cancel)15.0%38.7%-23.7%
SA21.5%19.3%-17.8%
Drive Arts29.6%18.8%+10.8%
SA327.9%37.6%-9.6%
Drive Impact gauge7.6%1.1%+6.5%
Corner pressure7.0011.48-4.48
Drive Rush (parry)2.9%5.8%-2.9%
Time cornered10.908.74+2.16
Drive Guard10.2%11.3%-1.0%
Drive Parry2.501.71+0.79
Throws1.802.29-0.49
Drive Reversal0.500.11+0.39
Got thrown1.702.07-0.37
Drive Impact0.500.16+0.34
Got Punish Countered0.300.07+0.23
Throw techs0.600.45+0.15
Perfect Parry0.600.75-0.15
Punish Counters landed0.200.07+0.13
CA8.8%8.9%-0.1%
Stuns landed0.100.06+0.04
Got stunned0.100.06+0.04
Throw parries0.200.22-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.6 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.16
  2. Review close-range choices

    Throws: profile 1.6 · reference 2.2

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.6 · reference 2.2
    • Throw techs: profile 0.6 · reference 0.44
    • Got thrown: profile 1.7 · reference 2.06
  3. Give each meter spend a purpose

    SA1: profile 69.4% · reference 34.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 69.4% · reference 34.9%
    • SA3: profile 25% · reference 35.4%
    • CA: profile 2.8% · reference 9.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.6 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.16
  2. Probe defense before committing

    Drive Parry: profile 1 · reference 1.69

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1 · reference 1.69
    • Perfect Parry: profile 0.3 · reference 0.71
    • Drive Reversal: profile 0.6 · reference 0.15
  3. Use matchup records as scouting leads

    vs Char 253: 733 wins in 1,248 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 733 wins in 1,248 games
    • vs Yasmine: 78 wins in 130 games
    • vs Ryu: 73 wins in 112 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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