Ryu
Updated 1 week agoSteamSteamJapanJapanC100%

nato

Let's Do This
Rank 36MR 1,472#371,643
Last 105–5-2Last 2011–9+13
Winrate
54%
15W · 13L · 28 stored
Ranked matches
28
selected mode
Wins
15
Ranked
Losses
13
Ranked
Peak MR
1,495
Ryu

Ranked MR · Ryu

28 local · 0 imported · 28 on chart · 28 battles stored

Latest game

VictoryRanked

Replay not requested
Ryu
nato · Ryu
Luke
Opponent · LukeひれカツPC

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 6, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
nato’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2279 · Sahara 2204 · hinao 2167 · Tigger 2164 · sdfsdf 2136 · +25 others

Largest absolute differences first23 habits
HabitnatoLegendsDifference LessLegendsMore
CA28.6%9.4%+19.2%
SA23.6%20.3%-16.7%
SA128.6%34.9%-6.3%
Drive Arts13.7%18.9%-5.1%
Corner pressure5.9010.94-5.04
SA339.3%35.4%+3.8%
Time cornered11.308.58+2.72
Drive Rush (cancel)33.8%36.4%-2.7%
Drive Guard12.8%11.9%+1.0%
Drive Parry2.601.69+0.91
Drive Rush (parry)5.7%6.4%-0.8%
Got thrown2.802.06+0.74
Drive Impact gauge1.5%1.1%+0.4%
Perfect Parry0.500.71-0.21
Throws2.002.20-0.20
Got Punish Countered0.200.07+0.13
Punish Counters landed0.200.08+0.12
Throw parries0.100.21-0.11
Throw techs0.500.44+0.06
Got stunned0.100.05+0.05
Stuns landed0.100.05+0.05
Drive Reversal0.200.15+0.05
Drive Impact0.200.16+0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.19
    • Drive Impact gauge: profile 1.5% · reference 1.4%
  3. Trace how you lose or gain space

    Corner pressure: profile 5.9 · reference 10.81

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 5.9 · reference 10.81
    • Time cornered: profile 11.3 · reference 8.97

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 21 wins in 30 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 21 wins in 30 games
    • vs Alex: 8 wins in 26 games
    • vs Yasmine: 10 wins in 25 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage