Latest game
C.Masumi

Ranked MR · C. Viper
792 local · 246 imported · 918 on chart · 792 battles stored
Playstyle reference
Habits vs top 30 C. Viper
Benchmark refreshed Sep 14, 2026, 1:28 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Masumi | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 0.0% | 18.1% | -18.1% | |
| SA1 | 52.6% | 40.4% | +12.2% | |
| Drive Guard | 5.6% | 14.7% | -9.1% | |
| SA2 | 15.5% | 22.2% | -6.7% | |
| Drive Impact gauge | 7.0% | 1.7% | +5.3% | |
| CA | 2.6% | 7.7% | -5.2% | |
| Drive Arts | 26.2% | 22.2% | +4.0% | |
| Drive Rush (parry) | 3.5% | 7.3% | -3.7% | |
| Drive Parry | 0.30 | 1.55 | -1.25 | |
| Corner pressure | 10.00 | 10.80 | -0.80 | |
| Perfect Parry | 0.00 | 0.71 | -0.71 | |
| Throws | 1.60 | 2.29 | -0.69 | |
| Drive Reversal | 0.90 | 0.24 | +0.66 | |
| Time cornered | 9.00 | 8.60 | +0.40 | |
| SA3 | 29.3% | 29.7% | -0.3% | |
| Got thrown | 1.90 | 2.20 | -0.30 | |
| Throw techs | 0.20 | 0.49 | -0.29 | |
| Drive Impact | 0.40 | 0.17 | +0.23 | |
| Punish Counters landed | 0.20 | 0.10 | +0.10 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.00 | 0.03 | -0.03 | |
| Got Punish Countered | 0.10 | 0.08 | +0.02 | |
| Throw parries | 0.20 | 0.21 | -0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
C. Viper · Latest 100
What to improve
Study a recurring matchup situation
vs Char 253: 1,708 wins in 3,345 games
Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.
Try thisPick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.
Supporting stats
- vs Char 253: 1,708 wins in 3,345 games
- vs Luke: 156 wins in 277 games
- vs Yasmine: 120 wins in 219 games
Make Drive Impact a deliberate choice
Drive Impact: profile 0.3 · reference 0.16
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.16
- Drive Impact gauge: profile 6.1% · reference 1.8%
Trace how you lose or gain space
Corner pressure: profile 8.2 · reference 11.07
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 8.2 · reference 11.07
- Time cornered: profile 8.7 · reference 8.66
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Char 253: 1,708 wins in 3,345 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 1,708 wins in 3,345 games
- vs Luke: 156 wins in 277 games
- vs Yasmine: 120 wins in 219 games
Test the Drive Impact tendency
Drive Impact: profile 0.3 · reference 0.16
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.16
- Drive Impact gauge: profile 6.1% · reference 1.8%
Probe defense before committing
Drive Reversal: profile 1.1 · reference 0.28
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 1.1 · reference 0.28
- Drive Parry: profile 0.1 · reference 1.52
- Perfect Parry: profile 0 · reference 0.63
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free
Public data
Public statistics and datasets
Results from 792 of 792 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 414games
- Losses
- 378games
- Draws
- 0games
- Games
- 792games
- Win rate (draw = half win)
- 52.27%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
4 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Luke | 0 | -1 | Details for Current saved character ratings, row 1
|
| Blanka | 0 | -1 | Details for Current saved character ratings, row 2
|
| Marisa | 0 | -1 | Details for Current saved character ratings, row 3
|
| C. Viper | 1,850 | 622,567 | Details for Current saved character ratings, row 4
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

