C. Viper
Updated 18 hours agoSteamSteamJapanJapanM100%

Masumi

Fighting God
Rank 42
MR 1,850#6,266
Last 106–4+14Last 2011–9+12
Winrate
54%
272W · 228L · 500 stored
Ranked matches
500
selected mode
Wins
272
Ranked
Losses
228
Ranked
Peak MR
1,864
C. Viper

Ranked MR · C. Viper

792 local · 246 imported · 918 on chart · 792 battles stored

Latest game

VictoryRanked

Replay not requested
C. Viper
Masumi · C. Viper
Zangief
Opponent · Zangief_Zangavva

Playstyle reference

Habits vs top 30 C. Viper

Benchmark refreshed Sep 14, 2026, 1:28 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

C. Viper
Masumi’s C. Viper benchmark

Compared with the average habits of the top 30 sampled C. Viper players.

Kazunoko 2345 · Fuudo 2340 · Yoske 2257 · やまでステーキやきたい 2238 · Fujimura 2238 · +25 others

Largest absolute differences first23 habits
HabitMasumiLegendsDifference LessLegendsMore
Drive Rush (cancel)0.0%18.1%-18.1%
SA152.6%40.4%+12.2%
Drive Guard5.6%14.7%-9.1%
SA215.5%22.2%-6.7%
Drive Impact gauge7.0%1.7%+5.3%
CA2.6%7.7%-5.2%
Drive Arts26.2%22.2%+4.0%
Drive Rush (parry)3.5%7.3%-3.7%
Drive Parry0.301.55-1.25
Corner pressure10.0010.80-0.80
Perfect Parry0.000.71-0.71
Throws1.602.29-0.69
Drive Reversal0.900.24+0.66
Time cornered9.008.60+0.40
SA329.3%29.7%-0.3%
Got thrown1.902.20-0.30
Throw techs0.200.49-0.29
Drive Impact0.400.17+0.23
Punish Counters landed0.200.10+0.10
Stuns landed0.000.07-0.07
Got stunned0.000.03-0.03
Got Punish Countered0.100.08+0.02
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

C. Viper · Latest 100

What to improve

  1. Study a recurring matchup situation

    vs Char 253: 1,708 wins in 3,345 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Char 253: 1,708 wins in 3,345 games
    • vs Luke: 156 wins in 277 games
    • vs Yasmine: 120 wins in 219 games
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.16
    • Drive Impact gauge: profile 6.1% · reference 1.8%
  3. Trace how you lose or gain space

    Corner pressure: profile 8.2 · reference 11.07

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 8.2 · reference 11.07
    • Time cornered: profile 8.7 · reference 8.66

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 1,708 wins in 3,345 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 1,708 wins in 3,345 games
    • vs Luke: 156 wins in 277 games
    • vs Yasmine: 120 wins in 219 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.16
    • Drive Impact gauge: profile 6.1% · reference 1.8%
  3. Probe defense before committing

    Drive Reversal: profile 1.1 · reference 0.28

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 1.1 · reference 0.28
    • Drive Parry: profile 0.1 · reference 1.52
    • Perfect Parry: profile 0 · reference 0.63

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 792 of 792 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
414games
Losses
378games
Draws
0games
Games
792games
Win rate (draw = half win)
52.27%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

4 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 4 rows on page 1; 4 rows total.
CharacterMRMR pointsLPLP pointsDetails
Luke0-1
Details for Current saved character ratings, row 1
Character ID
2
Blanka0-1
Details for Current saved character ratings, row 2
Character ID
15
Marisa0-1
Details for Current saved character ratings, row 3
Character ID
17
C. Viper1,850622,567
Details for Current saved character ratings, row 4
Character ID
30
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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