Latest game
C.Fuudo

Ranked MR · C. Viper
620 local · 1384 imported · 1569 on chart · 879 battles stored
Playstyle reference
Habits vs top 30 C. Viper
Benchmark refreshed Sep 14, 2026, 1:28 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Fuudo | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 4.7% | 18.1% | -13.5% | |
| SA1 | 48.8% | 40.4% | +8.4% | |
| CA | 2.4% | 7.7% | -5.4% | |
| Drive Rush (parry) | 12.0% | 7.3% | +4.8% | |
| SA3 | 25.2% | 29.7% | -4.5% | |
| Drive Arts | 25.2% | 22.2% | +3.0% | |
| Drive Guard | 17.7% | 14.7% | +3.0% | |
| Time cornered | 10.40 | 8.60 | +1.80 | |
| Corner pressure | 9.40 | 10.80 | -1.40 | |
| SA2 | 23.6% | 22.2% | +1.4% | |
| Drive Impact gauge | 0.8% | 1.7% | -0.9% | |
| Drive Parry | 1.00 | 1.55 | -0.55 | |
| Drive Reversal | 0.70 | 0.24 | +0.46 | |
| Got thrown | 1.90 | 2.20 | -0.30 | |
| Throws | 2.00 | 2.29 | -0.29 | |
| Perfect Parry | 0.50 | 0.71 | -0.21 | |
| Throw parries | 0.10 | 0.21 | -0.11 | |
| Punish Counters landed | 0.00 | 0.10 | -0.10 | |
| Throw techs | 0.40 | 0.49 | -0.09 | |
| Got Punish Countered | 0.00 | 0.08 | -0.08 | |
| Drive Impact | 0.10 | 0.17 | -0.07 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.00 | 0.03 | -0.03 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
C. Viper · Latest 100
What to improve
Find the cause of punish events
Punish Counters landed: profile 0 · reference 0.09
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0 · reference 0.09
- Got Punish Countered: profile 0 · reference 0.07
Make Drive Impact a deliberate choice
Drive Impact: profile 0.1 · reference 0.16
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.16
- Drive Impact gauge: profile 1% · reference 1.8%
Review close-range choices
Throws: profile 2.3 · reference 2.28
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 2.3 · reference 2.28
- Throw techs: profile 0.5 · reference 0.47
- Got thrown: profile 2.3 · reference 2.19
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.1 · reference 0.16
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.16
- Drive Impact gauge: profile 1% · reference 1.8%
Test the close-range pattern
Throws: profile 2.3 · reference 2.28
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 2.3 · reference 2.28
- Got thrown: profile 2.3 · reference 2.19
Use matchup records as scouting leads
vs Ryu: 53 wins in 84 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Ryu: 53 wins in 84 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free
Public data
Public statistics and datasets
Results from 879 of 879 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 553games
- Losses
- 326games
- Draws
- 0games
- Games
- 879games
- Win rate (draw = half win)
- 62.91%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
25 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 0 | -1 | Details for Current saved character ratings, row 2
|
| Manon | 0 | -1 | Details for Current saved character ratings, row 3
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 4
|
| JP | 0 | -1 | Details for Current saved character ratings, row 5
|
| Dhalsim | 0 | -1 | Details for Current saved character ratings, row 6
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 7
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 8
|
| Dee Jay | 1,766 | 394,139 | Details for Current saved character ratings, row 9
|
| Lily | 0 | -1 | Details for Current saved character ratings, row 10
|
| A.K.I. | 0 | -1 | Details for Current saved character ratings, row 11
|
| Rashid | 0 | -1 | Details for Current saved character ratings, row 12
|
| Blanka | 0 | -1 | Details for Current saved character ratings, row 13
|
| Juri | 0 | -1 | Details for Current saved character ratings, row 14
|
| Marisa | 0 | -1 | Details for Current saved character ratings, row 15
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 16
|
| Ed | 1,837 | 778,610 | Details for Current saved character ratings, row 17
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 18
|
| Jamie | 0 | -1 | Details for Current saved character ratings, row 19
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 20
|
| Sagat | 0 | -1 | Details for Current saved character ratings, row 21
|
| M. Bison | 0 | -1 | Details for Current saved character ratings, row 22
|
| Elena | 0 | -1 | Details for Current saved character ratings, row 23
|
| C. Viper | 2,291 | 251,305 | Details for Current saved character ratings, row 24
|
| Ingrid | 0 | -1 | Details for Current saved character ratings, row 25
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

