C. Viper
Updated 13 hours agoSteamSteamJapanJapanC100%

Fuudo

Let's Do This
Rank 37
MR 2,291#13
Last 108–2+38Last 2014–6+30
Winrate
64%
236W · 131L · 367 stored
Ranked matches
367
selected mode
Wins
236
Ranked
Losses
131
Ranked
Peak MR
2,354
C. Viper

Ranked MR · C. Viper

620 local · 1384 imported · 1569 on chart · 879 battles stored

Latest game

VictoryRanked

Replay not requested
C. Viper
Fuudo · C. Viper
Lily
Opponent · Lilyシュラリス

Playstyle reference

Habits vs top 30 C. Viper

Benchmark refreshed Sep 14, 2026, 1:28 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

C. Viper
Fuudo’s C. Viper benchmark

Compared with the average habits of the top 30 sampled C. Viper players.

Kazunoko 2345 · Fuudo 2340 · Yoske 2257 · やまでステーキやきたい 2238 · Fujimura 2238 · +25 others

Largest absolute differences first23 habits
HabitFuudoLegendsDifference LessLegendsMore
Drive Rush (cancel)4.7%18.1%-13.5%
SA148.8%40.4%+8.4%
CA2.4%7.7%-5.4%
Drive Rush (parry)12.0%7.3%+4.8%
SA325.2%29.7%-4.5%
Drive Arts25.2%22.2%+3.0%
Drive Guard17.7%14.7%+3.0%
Time cornered10.408.60+1.80
Corner pressure9.4010.80-1.40
SA223.6%22.2%+1.4%
Drive Impact gauge0.8%1.7%-0.9%
Drive Parry1.001.55-0.55
Drive Reversal0.700.24+0.46
Got thrown1.902.20-0.30
Throws2.002.29-0.29
Perfect Parry0.500.71-0.21
Throw parries0.100.21-0.11
Punish Counters landed0.000.10-0.10
Throw techs0.400.49-0.09
Got Punish Countered0.000.08-0.08
Drive Impact0.100.17-0.07
Stuns landed0.000.07-0.07
Got stunned0.000.03-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

C. Viper · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0 · reference 0.09
    • Got Punish Countered: profile 0 · reference 0.07
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.16
    • Drive Impact gauge: profile 1% · reference 1.8%
  3. Review close-range choices

    Throws: profile 2.3 · reference 2.28

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.3 · reference 2.28
    • Throw techs: profile 0.5 · reference 0.47
    • Got thrown: profile 2.3 · reference 2.19

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.16
    • Drive Impact gauge: profile 1% · reference 1.8%
  2. Test the close-range pattern

    Throws: profile 2.3 · reference 2.28

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.3 · reference 2.28
    • Got thrown: profile 2.3 · reference 2.19
  3. Use matchup records as scouting leads

    vs Ryu: 53 wins in 84 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 53 wins in 84 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 879 of 879 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
553games
Losses
326games
Draws
0games
Games
879games
Win rate (draw = half win)
62.91%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

25 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 25 rows on page 1; 25 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Manon0-1
Details for Current saved character ratings, row 3
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 4
Character ID
6
JP0-1
Details for Current saved character ratings, row 5
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 6
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 7
Character ID
9
Ken0-1
Details for Current saved character ratings, row 8
Character ID
10
Dee Jay1,766394,139
Details for Current saved character ratings, row 9
Character ID
11
Lily0-1
Details for Current saved character ratings, row 10
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 11
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 12
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 13
Character ID
15
Juri0-1
Details for Current saved character ratings, row 14
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 15
Character ID
17
Guile0-1
Details for Current saved character ratings, row 16
Character ID
18
Ed1,837778,610
Details for Current saved character ratings, row 17
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 18
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 19
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 20
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 21
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 22
Character ID
26
Elena0-1
Details for Current saved character ratings, row 23
Character ID
29
C. Viper2,291251,305
Details for Current saved character ratings, row 24
Character ID
30
Ingrid0-1
Details for Current saved character ratings, row 25
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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