Player dataCFN 1574416112
Masumi
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.4 | events/game |
| drive_parry | Drive Parry / game | 0.3 | events/game |
| just_parry | Perfect Parry / game | 0 | events/game |
| drive_reversal | Drive Reversal / game | 0.9 | events/game |
| punish_counter | Punish Counter / game | 0.2 | events/game |
| received_punish_counter | Got PC'd / game | 0.1 | events/game |
| throw_count | Throws / game | 1.6 | events/game |
| throw_tech | Throw techs / game | 0.2 | events/game |
| throw_drive_parry | Throw parries / game | 0.2 | events/game |
| received_throw_count | Got thrown / game | 1.9 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 10 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 9 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0352 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.2616 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0697 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.0556 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.5258 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.1551 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.2931 | fraction |
| gauge_rate_ca | CA usage share | 0.0258 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
92 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.4 | 0.16666666666666669 | 0.23333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 0.3 | 1.55 | -1.25 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0 | 0.7133333333333336 | -0.7133333333333336 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.9 | 0.23999999999999996 | 0.66 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.2 | 0.0966666666666667 | 0.1033333333333333 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.1 | 0.08000000000000002 | 0.01999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 1.6 | 2.2866666666666666 | -0.6866666666666665 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.2 | 0.4866666666666667 | -0.2866666666666667 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.2 | 0.21333333333333332 | -0.013333333333333308 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 1.9 | 2.2 | -0.30000000000000027 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.06666666666666668 | -0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.03333333333333333 | -0.03333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 10 | 10.803333333333333 | -0.8033333333333328 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 9 | 8.596666666666666 | 0.4033333333333342 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0 | 0.18133999999999997 | -0.18133999999999997 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0352 | 0.07259333333333333 | -0.03739333333333333 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.2616 | 0.2220366666666667 | 0.03956333333333331 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0697 | 0.01670666666666666 | 0.05299333333333334 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.5258 | 0.4036833333333334 | 0.12211666666666665 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.1551 | 0.22218000000000002 | -0.06708000000000003 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.2931 | 0.2965233333333333 | -0.0034233333333332783 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.0258 | 0.07742666666666669 | -0.05162666666666668 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.0556 | 0.1466233333333333 | -0.0910233333333333 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.4 | 0.19666666666666674 | 0.20333333333333328 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 0.3 | 1.8699999999999999 | -1.5699999999999998 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0 | 0.7699999999999998 | -0.7699999999999998 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0.9 | 0.21666666666666667 | 0.6833333333333333 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.2 | 0.10000000000000005 | 0.09999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.1 | 0.09000000000000004 | 0.009999999999999967 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 1.6 | 2.3466666666666667 | -0.7466666666666666 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.2 | 0.45999999999999996 | -0.25999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.2 | 0.21 | -0.009999999999999981 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 1.9 | 2.1133333333333333 | -0.21333333333333337 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.06666666666666668 | -0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 10 | 13.809999999999995 | -3.809999999999995 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 9 | 8.849999999999998 | 0.15000000000000213 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0 | 0.36986333333333327 | -0.36986333333333327 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0352 | 0.07740333333333332 | -0.04220333333333332 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.2616 | 0.16337666666666664 | 0.09822333333333336 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0697 | 0.014010000000000002 | 0.055689999999999996 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.5258 | 0.30001999999999995 | 0.2257800000000001 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.1551 | 0.2686166666666666 | -0.11351666666666663 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.2931 | 0.33703000000000005 | -0.043930000000000025 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.0258 | 0.09416666666666666 | -0.06836666666666666 | fraction | Details for Saved elite comparisons for played characters, row 45
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| Drive Guard | 0.0556 | 0.13693666666666668 | -0.08133666666666668 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 0.4 | 0.22000000000000003 | 0.18 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 0.3 | 1.663333333333333 | -1.363333333333333 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0 | 0.5200000000000001 | -0.5200000000000001 | events/game | Details for Saved elite comparisons for played characters, row 49
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| Drive Reversal | 0.9 | 0.45666666666666667 | 0.44333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 50
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| Punish Counters landed | 0.2 | 0.10666666666666672 | 0.0933333333333333 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.1 | 0.09000000000000002 | 0.009999999999999981 | events/game | Details for Saved elite comparisons for played characters, row 52
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| Throws | 1.6 | 2.6466666666666674 | -1.0466666666666673 | events/game | Details for Saved elite comparisons for played characters, row 53
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| Throw techs | 0.2 | 0.32 | -0.12 | events/game | Details for Saved elite comparisons for played characters, row 54
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| Throw parries | 0.2 | 0.35333333333333333 | -0.15333333333333332 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 1.9 | 1.9633333333333334 | -0.06333333333333346 | events/game | Details for Saved elite comparisons for played characters, row 56
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| Stuns landed | 0 | 0.0866666666666667 | -0.0866666666666667 | events/game | Details for Saved elite comparisons for played characters, row 57
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| Got stunned | 0 | 0.07333333333333335 | -0.07333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 10 | 11.99 | -1.9900000000000002 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 9 | 9.613333333333333 | -0.6133333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0 | 0.2940266666666666 | -0.2940266666666666 | fraction | Details for Saved elite comparisons for played characters, row 61
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| Drive Rush (parry) | 0.0352 | 0.06536 | -0.03016 | fraction | Details for Saved elite comparisons for played characters, row 62
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| Drive Arts | 0.2616 | 0.24388666666666664 | 0.01771333333333336 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.0697 | 0.01748 | 0.05222 | fraction | Details for Saved elite comparisons for played characters, row 64
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| SA1 | 0.5258 | 0.28506666666666663 | 0.2407333333333334 | fraction | Details for Saved elite comparisons for played characters, row 65
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| SA2 | 0.1551 | 0.5142033333333332 | -0.3591033333333332 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.2931 | 0.15861666666666668 | 0.13448333333333334 | fraction | Details for Saved elite comparisons for played characters, row 67
|
| CA | 0.0258 | 0.0419 | -0.0161 | fraction | Details for Saved elite comparisons for played characters, row 68
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| Drive Guard | 0.0556 | 0.12049333333333334 | -0.06489333333333334 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.4 | 0.20666666666666667 | 0.19333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 0.3 | 1.5 | -1.2 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0 | 0.55 | -0.55 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0.9 | 0.32333333333333336 | 0.5766666666666667 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0.2 | 0.11666666666666668 | 0.08333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 0.1 | 0.11666666666666672 | -0.01666666666666672 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 1.6 | 2.0099999999999993 | -0.40999999999999925 | events/game | Details for Saved elite comparisons for played characters, row 76
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| Throw techs | 0.2 | 0.5466666666666669 | -0.34666666666666685 | events/game | Details for Saved elite comparisons for played characters, row 77
|
| Throw parries | 0.2 | 0.24666666666666662 | -0.046666666666666606 | events/game | Details for Saved elite comparisons for played characters, row 78
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| Got thrown | 1.9 | 2.3066666666666666 | -0.40666666666666673 | events/game | Details for Saved elite comparisons for played characters, row 79
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| Stuns landed | 0 | 0.10666666666666672 | -0.10666666666666672 | events/game | Details for Saved elite comparisons for played characters, row 80
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| Got stunned | 0 | 0.04333333333333334 | -0.04333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 81
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| Corner pressure | 10 | 9.733333333333336 | 0.26666666666666394 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
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| Time cornered | 9 | 8.633333333333333 | 0.36666666666666714 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
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| Drive Rush (cancel) | 0 | 0.27743666666666666 | -0.27743666666666666 | fraction | Details for Saved elite comparisons for played characters, row 84
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| Drive Rush (parry) | 0.0352 | 0.09635666666666666 | -0.06115666666666666 | fraction | Details for Saved elite comparisons for played characters, row 85
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| Drive Arts | 0.2616 | 0.19643999999999998 | 0.06516000000000002 | fraction | Details for Saved elite comparisons for played characters, row 86
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| Drive Impact gauge | 0.0697 | 0.020386666666666668 | 0.049313333333333334 | fraction | Details for Saved elite comparisons for played characters, row 87
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| SA1 | 0.5258 | 0.38093999999999995 | 0.1448600000000001 | fraction | Details for Saved elite comparisons for played characters, row 88
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| SA2 | 0.1551 | 0.17769333333333337 | -0.022593333333333382 | fraction | Details for Saved elite comparisons for played characters, row 89
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| SA3 | 0.2931 | 0.3448633333333334 | -0.05176333333333338 | fraction | Details for Saved elite comparisons for played characters, row 90
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| CA | 0.0258 | 0.09632333333333334 | -0.07052333333333334 | fraction | Details for Saved elite comparisons for played characters, row 91
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| Drive Guard | 0.0556 | 0.1512233333333333 | -0.0956233333333333 | fraction | Details for Saved elite comparisons for played characters, row 92
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
20 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 30 | 2626960876 | Kazunoko | 30 | 2,345 | 694,491 | 48,724 |
| 30 | 2884396961 | Fuudo | 30 | 2,340 | 234,755 | 15,956 |
| 30 | 2596827813 | Yoske | 30 | 2,257 | 920,500 | 49,402 |
| 30 | 1219809704 | やまでステーキやきたい | 30 | 2,238 | 557,904 | 30,462 |
| 30 | 4009642679 | Fujimura | 30 | 2,238 | 191,573 | 12,294 |
| 2 | 3552769545 | jazzzzy | 2 | 2,275 | 879,765 | 44,658 |
| 2 | 3274317482 | kuromame | 2 | 2,251 | 956,773 | 67,516 |
| 2 | 2606550179 | ChrisWong | 2 | 2,223 | 883,658 | 53,842 |
| 2 | 3705769796 | watyawacha | 2 | 2,212 | 720,623 | 8,551 |
| 2 | 4067979107 | コウキ_ルーク使いの人 | 2 | 2,206 | 442,493 | 4,009 |
| 15 | 3249813921 | 高木サンダー | 15 | 2,224 | 791,834 | 35,291 |
| 15 | 2844369681 | 光のZeno | 15 | 2,215 | 685,115 | 11,947 |
| 15 | 1666271660 | ACQUA | 15 | 2,189 | 793,729 | 27,900 |
| 15 | 3913795402 | NISHIKIN | 15 | 2,186 | 930,154 | 33,264 |
| 15 | 3826769979 | big mo dilly | 15 | 2,158 | 723,694 | 34,978 |
| 17 | 1077978863 | Tucker Ducker | 17 | 2,257 | 938,165 | 42,613 |
| 17 | 2242457440 | karura | 17 | 2,236 | 748,060 | 6,462 |
| 17 | 2219324073 | jjnj | 17 | 2,164 | 840,614 | 24,735 |
| 17 | 4026369719 | zeno | 17 | 2,163 | 861,902 | 40,707 |
| 17 | 4242475722 | 紺外郎/Kon_Uiro | 17 | 2,158 | 910,255 | 38,026 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | ready | 1,009 | Not available | ||
| 30d | collecting | 1,555 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
23 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Metric | Meaning | Baselinesee unit column | Latestsee unit column | Latest minus baselinesee unit column | Unit |
|---|---|---|---|---|---|---|
| 7d | drive_impact | Drive Impact / game | 0.3 | 0.4 | 0.10000000000000003 | events/game |
| 7d | drive_parry | Drive Parry / game | 0.4 | 0.3 | -0.10000000000000003 | events/game |
| 7d | just_parry | Perfect Parry / game | 0.1 | 0 | -0.1 | events/game |
| 7d | drive_reversal | Drive Reversal / game | 1.1 | 0.9 | -0.20000000000000007 | events/game |
| 7d | punish_counter | Punish Counter / game | 0.1 | 0.2 | 0.1 | events/game |
| 7d | received_punish_counter | Got PC'd / game | 0.1 | 0.1 | 0 | events/game |
| 7d | throw_count | Throws / game | 1.3 | 1.6 | 0.30000000000000004 | events/game |
| 7d | throw_tech | Throw techs / game | 0.4 | 0.2 | -0.2 | events/game |
| 7d | throw_drive_parry | Throw parries / game | 0.3 | 0.2 | -0.09999999999999998 | events/game |
| 7d | received_throw_count | Got thrown / game | 1.9 | 1.9 | 0 | events/game |
| 7d | stun | Stuns / game | 0.1 | 0 | -0.1 | events/game |
| 7d | received_stun | Got stunned / game | 0 | 0 | 0 | events/game |
| 7d | corner_time | Corner pressure time | 8.4 | 10 | 1.5999999999999996 | Buckler aggregate rate (unit unverified) |
| 7d | cornered_time | Time cornered | 9.1 | 9 | -0.09999999999999964 | Buckler aggregate rate (unit unverified) |
| 7d | gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0 | 0 | 0 | fraction |
| 7d | gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0241 | 0.0352 | 0.011100000000000002 | fraction |
| 7d | gauge_rate_drive_arts | Drive Arts share | 0.1969 | 0.2616 | 0.06470000000000001 | fraction |
| 7d | gauge_rate_drive_impact | Drive Impact gauge share | 0.0641 | 0.0697 | 0.005599999999999994 | fraction |
| 7d | gauge_rate_drive_guard | Drive Guard share | 0.0519 | 0.0556 | 0.003699999999999995 | fraction |
| 7d | gauge_rate_sa_lv1 | SA1 usage share | 0.5851 | 0.5258 | -0.05929999999999991 | fraction |
| 7d | gauge_rate_sa_lv2 | SA2 usage share | 0.1333 | 0.1551 | 0.021799999999999986 | fraction |
| 7d | gauge_rate_sa_lv3 | SA3 usage share | 0.2148 | 0.2931 | 0.07830000000000004 | fraction |
| 7d | gauge_rate_ca | CA usage share | 0.0666 | 0.0258 | -0.0408 | fraction |
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 792
- Stored matches
- 792
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-07-18
- Sample ends (UTC)
- 2026-09-16
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 30
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

