C. Viper
Updated 18 hours agoSteamSteamJapanJapanClub · ShokuninC100%

Fujimura

Team FAV
Rank 37
MR 2,238#38
Last 108–2+27Last 2013–7+32
Winrate
68%
17W · 8L · 25 stored
Ranked matches
25
selected mode
Wins
17
Ranked
Losses
8
Ranked
Peak MR
2,298
C. Viper

Ranked MR · C. Viper

25 local · 903 imported · 908 on chart · 313 battles stored

Latest game

DefeatCustom Room

Replay not requested
C. Viper
Fujimura · C. Viper
Luke
Opponent · Lukewatyawacha

Playstyle reference

Habits vs top 30 C. Viper

Benchmark refreshed Sep 14, 2026, 1:28 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

C. Viper
Fujimura’s C. Viper benchmark

Compared with the average habits of the top 30 sampled C. Viper players.

Kazunoko 2345 · Fuudo 2340 · Yoske 2257 · やまでステーキやきたい 2238 · Fujimura 2238 · +25 others

Largest absolute differences first23 habits
HabitFujimuraLegendsDifference LessLegendsMore
Drive Rush (cancel)6.3%18.1%-11.8%
SA129.1%40.4%-11.2%
Drive Arts30.5%22.2%+8.3%
SA229.1%22.2%+6.9%
SA335.0%29.7%+5.3%
Drive Rush (parry)4.4%7.3%-2.9%
Drive Guard13.2%14.7%-1.4%
Time cornered7.308.60-1.30
CA6.8%7.7%-1.0%
Throws1.402.29-0.89
Corner pressure11.5010.80+0.70
Drive Impact gauge1.2%1.7%-0.4%
Drive Parry1.201.55-0.35
Throw parries0.100.21-0.11
Got thrown2.102.20-0.10
Punish Counters landed0.000.10-0.10
Throw techs0.400.49-0.09
Got Punish Countered0.000.08-0.08
Drive Impact0.100.17-0.07
Got stunned0.100.03+0.07
Drive Reversal0.200.24-0.04
Stuns landed0.100.07+0.03
Perfect Parry0.700.71-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

C. Viper · Latest 100

What to improve

  1. Review close-range choices

    Throws: profile 1.5 · reference 2.28

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.5 · reference 2.28
    • Got thrown: profile 2.3 · reference 2.19
  2. Review defensive decisions

    Drive Reversal: profile 0.2 · reference 0.28

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.2 · reference 0.28
    • Perfect Parry: profile 0.6 · reference 0.63

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 1.5 · reference 2.28

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.5 · reference 2.28
    • Got thrown: profile 2.3 · reference 2.19
  2. Build pressure without overextending

    Time cornered: profile 7.6 · reference 8.66

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 7.6 · reference 8.66

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

Public data

Public statistics and datasets

Results from 313 of 313 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
188games
Losses
125games
Draws
0games
Games
313games
Win rate (draw = half win)
60.06%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

13 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 13 rows on page 1; 13 rows total.
CharacterMRMR pointsLPLP pointsDetails
Luke1,70242,215
Details for Current saved character ratings, row 1
Character ID
2
Chun-Li1,825138,470
Details for Current saved character ratings, row 2
Character ID
4
Zangief0-1
Details for Current saved character ratings, row 3
Character ID
6
Dhalsim0-1
Details for Current saved character ratings, row 4
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 5
Character ID
9
Ken0-1
Details for Current saved character ratings, row 6
Character ID
10
Rashid0-1
Details for Current saved character ratings, row 7
Character ID
14
Juri0-1
Details for Current saved character ratings, row 8
Character ID
16
Akuma0-1
Details for Current saved character ratings, row 9
Character ID
22
M. Bison0-1
Details for Current saved character ratings, row 10
Character ID
26
Terry1,62158,838
Details for Current saved character ratings, row 11
Character ID
27
Mai1,829416,351
Details for Current saved character ratings, row 12
Character ID
28
C. Viper2,238191,573
Details for Current saved character ratings, row 13
Character ID
30
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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