Ryu
Updated 2 days agoSteamSteamUnited StatesUnited StatesClub · KoryuEditionC100%

JerryThatOneGuy

A-ISM
Rank 36MR 1,529#172,418
Last 106–4+16Last 2013–7+48
Winrate
57%
58W · 43L · 101 stored
Ranked matches
101
selected mode
Wins
58
Ranked
Losses
43
Ranked
Peak MR
1,539
Ryu

Ranked MR · Ryu

101 local · 0 imported · 101 on chart · 265 battles stored

Latest game

VictoryCustom Room

Replay not requested
Ryu
JerryThatOneGuy · Ryu
Marisa
Opponent · MarisaAlienShoe

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 14, 2026, 1:24 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
JerryThatOneGuy’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2303 · Sahara 2231 · Tigger 2230 · hinao 2224 · SDUINJNKPAADQQE 2184 · +25 others

Largest absolute differences first23 habits
HabitJerryThatOneGuyLegendsDifference LessLegendsMore
SA23.0%19.3%-16.3%
Drive Rush (cancel)48.4%38.7%+9.7%
SA142.0%34.2%+7.8%
Corner pressure5.3011.48-6.18
Drive Guard6.5%11.3%-4.8%
SA342.0%37.6%+4.4%
CA13.0%8.9%+4.1%
Drive Rush (parry)3.3%5.8%-2.6%
Time cornered11.008.74+2.26
Drive Impact gauge2.3%1.1%+1.2%
Drive Arts17.8%18.8%-1.0%
Throws1.602.29-0.69
Drive Parry1.101.71-0.61
Perfect Parry0.200.75-0.55
Drive Impact0.400.16+0.24
Punish Counters landed0.300.07+0.23
Got thrown1.902.07-0.17
Throw techs0.300.45-0.15
Got stunned0.200.06+0.14
Got Punish Countered0.200.07+0.13
Drive Reversal0.000.11-0.11
Stuns landed0.000.06-0.06
Throw parries0.200.22-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 1.1 · reference 1.69

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.1 · reference 1.69
    • Perfect Parry: profile 0.2 · reference 0.71
  2. Review close-range choices

    Throws: profile 1.6 · reference 2.2

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.6 · reference 2.2
    • Throw techs: profile 0.3 · reference 0.44
    • Got thrown: profile 1.9 · reference 2.06

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.3 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.08
    • Got Punish Countered: profile 0.2 · reference 0.07
  2. Probe defense before committing

    Drive Parry: profile 1.1 · reference 1.69

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.1 · reference 1.69
    • Perfect Parry: profile 0.2 · reference 0.71
  3. Build pressure without overextending

    Corner pressure: profile 5.3 · reference 10.94

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 5.3 · reference 10.94
    • Time cornered: profile 11 · reference 8.58

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

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