Latest game
RYJerryThatOneGuy
Ranked MR · Ryu
101 local · 0 imported · 101 on chart · 265 battles stored
Playstyle reference
Habits vs top 30 Ryu
Benchmark refreshed Sep 14, 2026, 1:24 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | JerryThatOneGuy | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 3.0% | 19.3% | -16.3% | |
| Drive Rush (cancel) | 48.4% | 38.7% | +9.7% | |
| SA1 | 42.0% | 34.2% | +7.8% | |
| Corner pressure | 5.30 | 11.48 | -6.18 | |
| Drive Guard | 6.5% | 11.3% | -4.8% | |
| SA3 | 42.0% | 37.6% | +4.4% | |
| CA | 13.0% | 8.9% | +4.1% | |
| Drive Rush (parry) | 3.3% | 5.8% | -2.6% | |
| Time cornered | 11.00 | 8.74 | +2.26 | |
| Drive Impact gauge | 2.3% | 1.1% | +1.2% | |
| Drive Arts | 17.8% | 18.8% | -1.0% | |
| Throws | 1.60 | 2.29 | -0.69 | |
| Drive Parry | 1.10 | 1.71 | -0.61 | |
| Perfect Parry | 0.20 | 0.75 | -0.55 | |
| Drive Impact | 0.40 | 0.16 | +0.24 | |
| Punish Counters landed | 0.30 | 0.07 | +0.23 | |
| Got thrown | 1.90 | 2.07 | -0.17 | |
| Throw techs | 0.30 | 0.45 | -0.15 | |
| Got stunned | 0.20 | 0.06 | +0.14 | |
| Got Punish Countered | 0.20 | 0.07 | +0.13 | |
| Drive Reversal | 0.00 | 0.11 | -0.11 | |
| Stuns landed | 0.00 | 0.06 | -0.06 | |
| Throw parries | 0.20 | 0.22 | -0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ryu · Latest 100
What to improve
Review defensive decisions
Drive Parry: profile 1.1 · reference 1.69
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 1.1 · reference 1.69
- Perfect Parry: profile 0.2 · reference 0.71
Review close-range choices
Throws: profile 1.6 · reference 2.2
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 1.6 · reference 2.2
- Throw techs: profile 0.3 · reference 0.44
- Got thrown: profile 1.9 · reference 2.06
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Look for a repeatable punish opportunity
Punish Counters landed: profile 0.3 · reference 0.08
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Punish Counters landed: profile 0.3 · reference 0.08
- Got Punish Countered: profile 0.2 · reference 0.07
Probe defense before committing
Drive Parry: profile 1.1 · reference 1.69
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 1.1 · reference 1.69
- Perfect Parry: profile 0.2 · reference 0.71
Build pressure without overextending
Corner pressure: profile 5.3 · reference 10.94
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 5.3 · reference 10.94
- Time cornered: profile 11 · reference 8.58
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

