Ryu
Updated 1 day agoCrossPlatformCrossPlatformJapanJapanC100%

モタリケ

Fights for Love
Rank 36MR 1,508#219,879
Last 105–5+2Last 208–12-32
Winrate
48%
112W · 121L · 233 stored
Ranked matches
233
selected mode
Wins
112
Ranked
Losses
121
Ranked
Peak MR
1,565
Ryu

Ranked MR · Ryu

233 local · 0 imported · 233 on chart · 250 battles stored

Latest game

VictoryRanked

Replay not requested
Ryu
モタリケ · Ryu
Jamie
Opponent · Jamieバブバブ

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 6, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
モタリケ’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2279 · Sahara 2204 · hinao 2167 · Tigger 2164 · sdfsdf 2136 · +25 others

Largest absolute differences first23 habits
HabitモタリケLegendsDifference LessLegendsMore
SA25.1%20.3%-15.2%
CA23.7%9.4%+14.3%
SA347.5%35.4%+12.0%
SA123.7%34.9%-11.2%
Drive Rush (cancel)31.6%36.4%-4.8%
Corner pressure7.0010.94-3.94
Drive Arts21.2%18.9%+2.4%
Time cornered10.808.58+2.22
Drive Guard12.8%11.9%+0.9%
Throws3.002.20+0.80
Got thrown2.802.06+0.74
Drive Rush (parry)7.0%6.4%+0.5%
Throw techs0.700.44+0.26
Perfect Parry0.500.71-0.21
Drive Reversal0.000.15-0.15
Drive Parry1.801.69+0.11
Throw parries0.300.21+0.09
Drive Impact0.100.16-0.06
Got stunned0.100.05+0.05
Stuns landed0.100.05+0.05
Got Punish Countered0.100.07+0.03
Punish Counters landed0.100.08+0.02
Drive Impact gauge1.1%1.1%+0.0%
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.08
    • Got Punish Countered: profile 0.1 · reference 0.07
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 1.1% · reference 1.1%
  3. Review defensive decisions

    Throw techs: profile 1 · reference 0.44

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Throw techs: profile 1 · reference 0.44

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.15

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.15
  2. Test the close-range pattern

    Got thrown: profile 2.8 · reference 2.06

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 2.8 · reference 2.06
    • Throw techs: profile 1 · reference 0.44
  3. Build pressure without overextending

    Corner pressure: profile 8 · reference 10.94

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 8 · reference 10.94
    • Time cornered: profile 12.1 · reference 8.58

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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