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RYモタリケ
Ranked MR · Ryu
233 local · 0 imported · 233 on chart · 250 battles stored
Playstyle reference
Habits vs top 30 Ryu
Benchmark refreshed Sep 6, 2026, 7:23 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | モタリケ | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 5.1% | 20.3% | -15.2% | |
| CA | 23.7% | 9.4% | +14.3% | |
| SA3 | 47.5% | 35.4% | +12.0% | |
| SA1 | 23.7% | 34.9% | -11.2% | |
| Drive Rush (cancel) | 31.6% | 36.4% | -4.8% | |
| Corner pressure | 7.00 | 10.94 | -3.94 | |
| Drive Arts | 21.2% | 18.9% | +2.4% | |
| Time cornered | 10.80 | 8.58 | +2.22 | |
| Drive Guard | 12.8% | 11.9% | +0.9% | |
| Throws | 3.00 | 2.20 | +0.80 | |
| Got thrown | 2.80 | 2.06 | +0.74 | |
| Drive Rush (parry) | 7.0% | 6.4% | +0.5% | |
| Throw techs | 0.70 | 0.44 | +0.26 | |
| Perfect Parry | 0.50 | 0.71 | -0.21 | |
| Drive Reversal | 0.00 | 0.15 | -0.15 | |
| Drive Parry | 1.80 | 1.69 | +0.11 | |
| Throw parries | 0.30 | 0.21 | +0.09 | |
| Drive Impact | 0.10 | 0.16 | -0.06 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Stuns landed | 0.10 | 0.05 | +0.05 | |
| Got Punish Countered | 0.10 | 0.07 | +0.03 | |
| Punish Counters landed | 0.10 | 0.08 | +0.02 | |
| Drive Impact gauge | 1.1% | 1.1% | +0.0% |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ryu · Latest 100
What to improve
Find the cause of punish events
Punish Counters landed: profile 0.2 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.2 · reference 0.08
- Got Punish Countered: profile 0.1 · reference 0.07
Make Drive Impact a deliberate choice
Drive Impact: profile 0.2 · reference 0.16
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.2 · reference 0.16
- Drive Impact gauge: profile 1.1% · reference 1.1%
Review defensive decisions
Throw techs: profile 1 · reference 0.44
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Throw techs: profile 1 · reference 0.44
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Probe defense before committing
Drive Reversal: profile 0 · reference 0.15
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0 · reference 0.15
Test the close-range pattern
Got thrown: profile 2.8 · reference 2.06
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Got thrown: profile 2.8 · reference 2.06
- Throw techs: profile 1 · reference 0.44
Build pressure without overextending
Corner pressure: profile 8 · reference 10.94
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 8 · reference 10.94
- Time cornered: profile 12.1 · reference 8.58
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

