Latest game
RYろいく3
Ranked MR · Ryu
113 local · 0 imported · 113 on chart · 149 battles stored
Playstyle reference
Habits vs top 30 Ryu
Benchmark refreshed Sep 6, 2026, 7:23 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | ろいく3 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 55.7% | 35.4% | +20.3% | |
| SA1 | 18.0% | 34.9% | -16.8% | |
| SA2 | 8.2% | 20.3% | -12.1% | |
| CA | 18.0% | 9.4% | +8.6% | |
| Drive Rush (cancel) | 31.1% | 36.4% | -5.4% | |
| Drive Impact gauge | 5.0% | 1.1% | +3.9% | |
| Corner pressure | 7.20 | 10.94 | -3.74 | |
| Drive Rush (parry) | 4.5% | 6.4% | -1.9% | |
| Drive Arts | 18.4% | 18.9% | -0.5% | |
| Got thrown | 2.50 | 2.06 | +0.44 | |
| Drive Impact | 0.60 | 0.16 | +0.44 | |
| Perfect Parry | 0.30 | 0.71 | -0.41 | |
| Drive Parry | 2.10 | 1.69 | +0.41 | |
| Punish Counters landed | 0.40 | 0.08 | +0.32 | |
| Time cornered | 8.90 | 8.58 | +0.32 | |
| Drive Guard | 12.1% | 11.9% | +0.2% | |
| Drive Reversal | 0.00 | 0.15 | -0.15 | |
| Got Punish Countered | 0.20 | 0.07 | +0.13 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Stuns landed | 0.00 | 0.05 | -0.05 | |
| Throw techs | 0.40 | 0.44 | -0.04 | |
| Throw parries | 0.20 | 0.21 | -0.01 | |
| Throws | 2.20 | 2.20 | +0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ryu · Latest 100
What to improve
Find the cause of punish events
Punish Counters landed: profile 0.4 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.4 · reference 0.08
- Got Punish Countered: profile 0.2 · reference 0.07
Make Drive Impact a deliberate choice
Drive Impact: profile 0.6 · reference 0.16
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.6 · reference 0.16
- Drive Impact gauge: profile 5% · reference 1.1%
Study a recurring matchup situation
vs Terry: 2 wins in 21 games
Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.
Try thisPick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.
Supporting stats
- vs Terry: 2 wins in 21 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.6 · reference 0.16
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.6 · reference 0.16
- Drive Impact gauge: profile 5% · reference 1.1%
Test the close-range pattern
Got thrown: profile 2.5 · reference 2.06
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Got thrown: profile 2.5 · reference 2.06
- Throw techs: profile 0.4 · reference 0.44
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

