Ryu
Updated 4 days agoSteamSteamJapanJapanC100%

ろいく3

Battle Holds the Answer
Rank 36MR 1,451#431,876
Last 105–5+5Last 2011–9+23
Winrate
55%
62W · 51L · 113 stored
Ranked matches
113
selected mode
Wins
62
Ranked
Losses
51
Ranked
Peak MR
1,488
Ryu

Ranked MR · Ryu

113 local · 0 imported · 113 on chart · 149 battles stored

Latest game

DefeatRanked

Replay not requested
Ryu
ろいく3 · Ryu
Elena
Opponent · Elena揚げ玉ボンバー

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 6, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
ろいく3’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2279 · Sahara 2204 · hinao 2167 · Tigger 2164 · sdfsdf 2136 · +25 others

Largest absolute differences first23 habits
Habitろいく3LegendsDifference LessLegendsMore
SA355.7%35.4%+20.3%
SA118.0%34.9%-16.8%
SA28.2%20.3%-12.1%
CA18.0%9.4%+8.6%
Drive Rush (cancel)31.1%36.4%-5.4%
Drive Impact gauge5.0%1.1%+3.9%
Corner pressure7.2010.94-3.74
Drive Rush (parry)4.5%6.4%-1.9%
Drive Arts18.4%18.9%-0.5%
Got thrown2.502.06+0.44
Drive Impact0.600.16+0.44
Perfect Parry0.300.71-0.41
Drive Parry2.101.69+0.41
Punish Counters landed0.400.08+0.32
Time cornered8.908.58+0.32
Drive Guard12.1%11.9%+0.2%
Drive Reversal0.000.15-0.15
Got Punish Countered0.200.07+0.13
Got stunned0.100.05+0.05
Stuns landed0.000.05-0.05
Throw techs0.400.44-0.04
Throw parries0.200.21-0.01
Throws2.202.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.4 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.4 · reference 0.08
    • Got Punish Countered: profile 0.2 · reference 0.07
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.6 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.16
    • Drive Impact gauge: profile 5% · reference 1.1%
  3. Study a recurring matchup situation

    vs Terry: 2 wins in 21 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Terry: 2 wins in 21 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.6 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.16
    • Drive Impact gauge: profile 5% · reference 1.1%
  2. Test the close-range pattern

    Got thrown: profile 2.5 · reference 2.06

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 2.5 · reference 2.06
    • Throw techs: profile 0.4 · reference 0.44

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free