C. Viper
Updated 2 weeks agoSteamSteamOtherOtherC100%

mgmg

Hmm hm hm...
Rank 36
MR 1,402#496,192
Last 104–6-13Last 204–6-13
Winrate
40%
4W · 6L · 10 stored
Ranked matches
10
selected mode
Wins
4
Ranked
Losses
6
Ranked
Peak MR
1,408
C. Viper

Ranked MR · C. Viper

10 local · 0 imported · 10 on chart · 10 battles stored

Latest game

VictoryRanked

Replay not requested
C. Viper
mgmg · C. Viper
Alex
Opponent · Alexサバンナ

Playstyle reference

Habits vs top 30 C. Viper

Benchmark refreshed Sep 14, 2026, 1:28 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

C. Viper
mgmg’s C. Viper benchmark

Compared with the average habits of the top 30 sampled C. Viper players.

Kazunoko 2345 · Fuudo 2340 · Yoske 2257 · やまでステーキやきたい 2238 · Fujimura 2238 · +25 others

Largest absolute differences first23 habits
HabitmgmgLegendsDifference LessLegendsMore
SA180.4%40.4%+40.0%
SA33.9%29.7%-25.7%
Drive Rush (cancel)0.0%18.1%-18.1%
Drive Arts5.4%22.2%-16.8%
SA212.7%22.2%-9.5%
Drive Impact gauge8.8%1.7%+7.1%
Drive Rush (parry)13.4%7.3%+6.1%
Corner pressure5.9010.80-4.90
CA2.9%7.7%-4.8%
Drive Guard16.9%14.7%+2.2%
Time cornered9.808.60+1.20
Drive Parry0.701.55-0.85
Drive Reversal1.000.24+0.76
Perfect Parry0.100.71-0.61
Throws2.902.29+0.61
Got Punish Countered0.400.08+0.32
Drive Impact0.400.17+0.23
Throw techs0.300.49-0.19
Punish Counters landed0.200.10+0.10
Stuns landed0.000.07-0.07
Got stunned0.100.03+0.07
Throw parries0.200.21-0.01
Got thrown2.202.200.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

C. Viper · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.07
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 8.8% · reference 1.8%
  3. Trace how you lose or gain space

    Corner pressure: profile 5.9 · reference 11.07

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 5.9 · reference 11.07
    • Time cornered: profile 9.8 · reference 8.66

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 33 wins in 117 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 33 wins in 117 games
    • vs Akuma: 4 wins in 24 games
    • vs Terry: 10 wins in 16 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 10 of 10 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
4games
Losses
6games
Draws
0games
Games
10games
Win rate (draw = half win)
40%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

10 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 10 rows on page 1; 10 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
JP0-1
Details for Current saved character ratings, row 2
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 3
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 4
Character ID
9
A.K.I.0-1
Details for Current saved character ratings, row 5
Character ID
13
Marisa0-1
Details for Current saved character ratings, row 6
Character ID
17
Jamie0-1
Details for Current saved character ratings, row 7
Character ID
21
Mai0-1
Details for Current saved character ratings, row 8
Character ID
28
C. Viper1,40288,309
Details for Current saved character ratings, row 9
Character ID
30
Random0-1
Details for Current saved character ratings, row 10
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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