Updated 2 weeks agoSteamJapanM100%

massy

GG

None

R40
MR 1,601#88,366
Last 106–4-1Last 209–11-37
Winrate
46%
56W · 65L · 121 stored
Ranked matches
121
selected mode
Wins
56
Ranked
Losses
65
Ranked
Peak MR
1,607
C. Viper

Ranked MR · C. Viper

116 local · 0 imported · 116 on chart · 121 battles stored

Latest game

DefeatRanked

Replay not requested
massy · Terry
Opponent · JuriTiErRa

Playstyle reference

Habits vs top 30 C. Viper

Benchmark refreshed Sep 14, 2026, 1:28 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

massy’s C. Viper benchmark

Compared with the average habits of the top 30 sampled C. Viper players.

Kazunoko 2345 · Fuudo 2340 · Yoske 2257 · やまでステーキやきたい 2238 · Fujimura 2238 · +25 others

Largest absolute differences first23 habits
HabitmassyLegendsDifference LessLegendsMore
Drive Guard26.6%14.7%+11.9%
Drive Rush (cancel)6.5%18.1%-11.7%
Drive Rush (parry)18.8%7.3%+11.5%
Drive Arts12.0%22.2%-10.2%
SA319.5%29.7%-10.1%
CA13.8%7.7%+6.0%
Drive Impact gauge7.6%1.7%+5.9%
SA227.6%22.2%+5.4%
Corner pressure12.8010.80+2.00
Time cornered10.408.60+1.80
SA139.1%40.4%-1.3%
Throw techs1.400.49+0.91
Got thrown3.102.20+0.90
Drive Parry2.301.55+0.75
Drive Impact0.700.17+0.53
Punish Counters landed0.500.10+0.40
Got Punish Countered0.400.08+0.32
Perfect Parry0.400.71-0.31
Throw parries0.400.21+0.19
Throws2.102.29-0.19
Drive Reversal0.400.24+0.16
Got stunned0.100.03+0.07
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.09
    • Punish Counters landed: profile 0.5 · reference 0.13
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.7 · reference 0.22

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.22
    • Drive Impact gauge: profile 7.6% · reference 1.6%
  3. Review close-range choices

    Throw techs: profile 1.4 · reference 0.37

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 1.4 · reference 0.37
    • Got thrown: profile 3.1 · reference 2.18

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.7 · reference 0.22

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.22
    • Drive Impact gauge: profile 7.6% · reference 1.6%
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.4 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.09
    • Punish Counters landed: profile 0.5 · reference 0.13
  3. Test the close-range pattern

    Throw techs: profile 1.4 · reference 0.37

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 1.4 · reference 0.37
    • Got thrown: profile 3.1 · reference 2.18

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

Public data

Public statistics and datasets

Results from 121 of 121 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
56games
Losses
65games
Draws
0games
Games
121games
Win rate (draw = half win)
46.28%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

29 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 29 rows on page 1; 29 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Manon0-1
Details for Current saved character ratings, row 5
Character ID
5
Zangief013,531
Details for Current saved character ratings, row 6
Character ID
6
JP0-1
Details for Current saved character ratings, row 7
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 8
Character ID
8
Cammy1,45846,774
Details for Current saved character ratings, row 9
Character ID
9
Ken1,48325,963
Details for Current saved character ratings, row 10
Character ID
10
A.K.I.0-1
Details for Current saved character ratings, row 11
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 12
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 13
Character ID
15
Juri0-1
Details for Current saved character ratings, row 14
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 15
Character ID
17
Ed0-1
Details for Current saved character ratings, row 16
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 17
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 18
Character ID
21
Akuma1,45531,327
Details for Current saved character ratings, row 19
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 20
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 21
Character ID
26
Terry1,37537,237
Details for Current saved character ratings, row 22
Character ID
27
Mai0-1
Details for Current saved character ratings, row 23
Character ID
28
Elena1,45727,250
Details for Current saved character ratings, row 24
Character ID
29
C. Viper1,601106,563
Details for Current saved character ratings, row 25
Character ID
30
Alex0-1
Details for Current saved character ratings, row 26
Character ID
31
Ingrid023,136
Details for Current saved character ratings, row 27
Character ID
32
Yasmine1,45826,303
Details for Current saved character ratings, row 28
Character ID
33
Random0-1
Details for Current saved character ratings, row 29
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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