CV
Updated 2 weeks agoSteamJapanC100%

hari

Let's Do This

None

R36
MR 1,517#186,617
Last 107–3+30Last 2012–8+33
Winrate
49%
74W · 76L · 150 stored
Ranked matches
150
selected mode
Wins
74
Ranked
Losses
76
Ranked
Peak MR
1,581
C. Viper

Ranked MR · C. Viper

150 local · 0 imported · 150 on chart · 152 battles stored

Latest game

VictoryRanked

Replay not requested
CVhari · C. Viper
BOpponent · Blankaまみみや

Playstyle reference

Habits vs top 30 C. Viper

Benchmark refreshed Sep 14, 2026, 1:28 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

CV
hari’s C. Viper benchmark

Compared with the average habits of the top 30 sampled C. Viper players.

Kazunoko 2345 · Fuudo 2340 · Yoske 2257 · やまでステーキやきたい 2238 · Fujimura 2238 · +25 others

Largest absolute differences first23 habits
HabithariLegendsDifference LessLegendsMore
Drive Rush (cancel)0.3%18.1%-17.8%
SA318.3%29.7%-11.3%
Drive Arts13.3%22.2%-8.9%
SA230.0%22.2%+7.8%
SA145.0%40.4%+4.6%
Drive Rush (parry)3.8%7.3%-3.5%
Drive Guard11.7%14.7%-2.9%
Drive Impact gauge3.9%1.7%+2.3%
Time cornered9.708.60+1.10
CA6.7%7.7%-1.1%
Corner pressure9.8010.80-1.00
Drive Parry0.801.55-0.75
Perfect Parry0.100.71-0.61
Throws1.802.29-0.49
Got thrown1.802.20-0.40
Throw techs0.100.49-0.39
Got Punish Countered0.300.08+0.22
Drive Reversal0.100.24-0.14
Drive Impact0.100.17-0.07
Got stunned0.000.03-0.03
Stuns landed0.100.07+0.03
Throw parries0.200.21-0.01
Punish Counters landed0.100.10+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

C. Viper · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.09
  2. Review defensive decisions

    Drive Parry: profile 0.8 · reference 1.52

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 1.52
    • Perfect Parry: profile 0.1 · reference 0.63
    • Drive Reversal: profile 0.1 · reference 0.28
  3. Study a recurring matchup situation

    vs Luke: 22 wins in 36 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Luke: 22 wins in 36 games
    • vs Cammy: 6 wins in 23 games
    • vs Ken: 9 wins in 23 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.09
  2. Probe defense before committing

    Drive Parry: profile 0.8 · reference 1.52

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 1.52
    • Perfect Parry: profile 0.1 · reference 0.63
    • Drive Reversal: profile 0.1 · reference 0.28
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.16
    • Drive Impact gauge: profile 3.9% · reference 1.8%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 152 of 152 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
76games
Losses
76games
Draws
0games
Games
152games
Win rate (draw = half win)
50%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

8 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 8 rows on page 1; 8 rows total.
CharacterMRMR pointsLPLP pointsDetails
Manon0-1
Details for Current saved character ratings, row 1
Character ID
5
JP0-1
Details for Current saved character ratings, row 2
Character ID
7
Lily0-1
Details for Current saved character ratings, row 3
Character ID
12
Marisa0-1
Details for Current saved character ratings, row 4
Character ID
17
Akuma0-1
Details for Current saved character ratings, row 5
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 6
Character ID
25
C. Viper1,517155,014
Details for Current saved character ratings, row 7
Character ID
30
Random0-1
Details for Current saved character ratings, row 8
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage