Ryu
Updated 6 hours agoSteamSteamOtherOtherC100%

KuzuhatheNoob

#SUSWIN
Rank 36MR 1,804#10,513
Last 109–1+61Last 2014–6+65
Winrate
51%
256W · 244L · 500 stored
Ranked matches
500
selected mode
Wins
256
Ranked
Losses
244
Ranked
Peak MR
1,890
Ryu

Ranked MR · Ryu

1293 local · 2141 imported · 2192 on chart · 1295 battles stored

Latest game

VictoryRanked

Replay not requested
Ryu
KuzuhatheNoob · Ryu
E. Honda
Opponent · E. HondaEKATN

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 6, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
KuzuhatheNoob’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2279 · Sahara 2204 · hinao 2167 · Tigger 2164 · sdfsdf 2136 · +25 others

Largest absolute differences first23 habits
HabitKuzuhatheNoobLegendsDifference LessLegendsMore
SA26.6%20.3%-13.7%
SA340.7%35.4%+5.2%
SA139.6%34.9%+4.7%
CA13.2%9.4%+3.8%
Drive Arts21.9%18.9%+3.0%
Drive Rush (cancel)33.8%36.4%-2.6%
Corner pressure9.6010.94-1.34
Drive Rush (parry)7.7%6.4%+1.3%
Drive Impact gauge2.3%1.1%+1.2%
Drive Guard12.6%11.9%+0.7%
Got thrown1.702.06-0.36
Throw techs0.200.44-0.24
Perfect Parry0.500.71-0.21
Time cornered8.408.58-0.18
Got Punish Countered0.200.07+0.13
Punish Counters landed0.200.08+0.12
Throws2.302.20+0.10
Got stunned0.100.05+0.05
Stuns landed0.100.05+0.05
Drive Reversal0.200.15+0.05
Drive Impact0.200.16+0.04
Throw parries0.200.21-0.01
Drive Parry1.701.69+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.16
    • Drive Impact gauge: profile 2.8% · reference 1.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.16
    • Drive Impact gauge: profile 2.8% · reference 1.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free