Ryu
Updated 1 week agoSteamSteamJapanJapanC100%

HI-JPN

Let's Do This
Rank 36MR 1,780#11,911
Last 106–4+14Last 2010–10-2
Winrate
48%
46W · 49L · 95 stored
Ranked matches
95
selected mode
Wins
46
Ranked
Losses
49
Ranked
Peak MR
1,797
Ryu

Ranked MR · Ryu

95 local · 0 imported · 95 on chart · 95 battles stored

Latest game

VictoryRanked

Replay not requested
Ryu
HI-JPN · Ryu
Rashid
Opponent · RashidOZEKI

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 6, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
HI-JPN’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2279 · Sahara 2204 · hinao 2167 · Tigger 2164 · sdfsdf 2136 · +25 others

Largest absolute differences first23 habits
HabitHI-JPNLegendsDifference LessLegendsMore
SA155.4%34.9%+20.5%
Drive Rush (cancel)17.1%36.4%-19.4%
SA21.5%20.3%-18.7%
Drive Arts35.9%18.9%+17.0%
SA330.8%35.4%-4.7%
Corner pressure6.4010.94-4.54
Drive Guard8.0%11.9%-3.9%
CA12.3%9.4%+2.9%
Time cornered10.908.58+2.32
Drive Impact gauge2.9%1.1%+1.8%
Drive Rush (parry)4.7%6.4%-1.7%
Throws1.202.20-1.00
Drive Parry0.901.69-0.79
Got thrown2.802.06+0.74
Drive Impact0.400.16+0.24
Punish Counters landed0.300.08+0.22
Perfect Parry0.500.71-0.21
Got Punish Countered0.200.07+0.13
Throw parries0.100.21-0.11
Throw techs0.500.44+0.06
Got stunned0.100.05+0.05
Drive Reversal0.100.15-0.05
Stuns landed0.100.05+0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
    • Punish Counters landed: profile 0.3 · reference 0.08
  2. Trace how you lose or gain space

    Time cornered: profile 10.9 · reference 8.58

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 10.9 · reference 8.58
    • Corner pressure: profile 6.4 · reference 10.94
  3. Review close-range choices

    Got thrown: profile 2.8 · reference 2.06

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 2.8 · reference 2.06
    • Throws: profile 1.2 · reference 2.2
    • Throw techs: profile 0.5 · reference 0.44

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 86 wins in 156 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 86 wins in 156 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 39 wins in 82 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 39 wins in 82 games
  3. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.3 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.08
    • Got Punish Countered: profile 0.2 · reference 0.07

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: nex-agi/nex-n2.5-mini:free

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