Ryu
Updated 3 hours agoSteamSteamOtherOtherC100%

sekiryu

Try And Surpass Me
Rank 31LP 19,066
Last 106–4Last 2011–9
Winrate
53%
154W · 134L · 288 stored
Ranked matches
288
selected mode
Wins
154
Ranked
Losses
134
Ranked
Peak LP
19,066
Ryu

Ranked LP · Ryu

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Akuma
sekiryu · Akuma
Zangief
Opponent · Zangief0rangee

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 14, 2026, 1:24 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
sekiryu’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2303 · Sahara 2231 · Tigger 2230 · hinao 2224 · SDUINJNKPAADQQE 2184 · +25 others

Largest absolute differences first23 habits
HabitsekiryuLegendsDifference LessLegendsMore
CA50.0%8.9%+41.1%
SA316.7%37.6%-20.9%
SA20.0%19.3%-19.3%
Drive Guard1.9%11.3%-9.4%
Drive Rush (parry)0.4%5.8%-5.5%
Drive Arts13.7%18.8%-5.1%
Drive Rush (cancel)42.0%38.7%+3.3%
Time cornered6.108.74-2.64
Corner pressure9.6011.48-1.88
Throws4.102.29+1.81
Drive Parry0.501.71-1.21
SA133.3%34.2%-0.9%
Perfect Parry0.000.75-0.75
Got thrown2.802.07+0.73
Drive Impact gauge1.6%1.1%+0.5%
Throw techs0.700.45+0.25
Drive Impact0.300.16+0.14
Punish Counters landed0.200.07+0.13
Got Punish Countered0.200.07+0.13
Throw parries0.100.22-0.12
Drive Reversal0.000.11-0.11
Got stunned0.000.06-0.06
Stuns landed0.000.06-0.06
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
  2. Review defensive decisions

    Drive Parry: profile 0.1 · reference 1.69

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.1 · reference 1.69
    • Perfect Parry: profile 0 · reference 0.71
    • Drive Reversal: profile 0 · reference 0.15
  3. Review close-range choices

    Throws: profile 4.7 · reference 2.2

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 4.7 · reference 2.2
    • Got thrown: profile 3.2 · reference 2.06
    • Throw techs: profile 1.1 · reference 0.44

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ingrid: 78 wins in 126 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ingrid: 78 wins in 126 games
    • vs Jamie: 57 wins in 117 games
    • vs Juri: 27 wins in 101 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 43 wins in 76 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 43 wins in 76 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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