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ニャース
Ranked MR
0 local · 0 imported · 0 on chart · 178 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Ryu
Benchmark refreshed Sep 14, 2026, 1:24 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | ニャース | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 12.4% | 38.7% | -26.3% | |
| Drive Arts | 38.9% | 18.8% | +20.0% | |
| SA1 | 17.7% | 34.2% | -16.5% | |
| CA | 24.2% | 8.9% | +15.3% | |
| SA3 | 45.2% | 37.6% | +7.6% | |
| SA2 | 12.9% | 19.3% | -6.4% | |
| Time cornered | 11.90 | 8.74 | +3.16 | |
| Corner pressure | 8.60 | 11.48 | -2.88 | |
| Drive Impact gauge | 3.8% | 1.1% | +2.8% | |
| Drive Rush (parry) | 4.0% | 5.8% | -1.8% | |
| Drive Guard | 9.9% | 11.3% | -1.4% | |
| Got thrown | 3.20 | 2.07 | +1.13 | |
| Perfect Parry | 0.20 | 0.75 | -0.55 | |
| Drive Impact | 0.50 | 0.16 | +0.34 | |
| Drive Parry | 2.00 | 1.71 | +0.29 | |
| Punish Counters landed | 0.30 | 0.07 | +0.23 | |
| Throws | 2.10 | 2.29 | -0.19 | |
| Got Punish Countered | 0.20 | 0.07 | +0.13 | |
| Drive Reversal | 0.00 | 0.11 | -0.11 | |
| Throw techs | 0.40 | 0.45 | -0.05 | |
| Stuns landed | 0.10 | 0.06 | +0.04 | |
| Got stunned | 0.10 | 0.06 | +0.04 | |
| Throw parries | 0.20 | 0.22 | -0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ryu · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.07
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.07
- Punish Counters landed: profile 0.3 · reference 0.08
Trace how you lose or gain space
Time cornered: profile 11.9 · reference 8.58
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Time cornered: profile 11.9 · reference 8.58
- Corner pressure: profile 8.6 · reference 10.94
Review close-range choices
Got thrown: profile 3.2 · reference 2.06
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Got thrown: profile 3.2 · reference 2.06
- Throws: profile 2.1 · reference 2.2
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Use matchup records as scouting leads
vs Char 253: 414 wins in 838 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 414 wins in 838 games
- vs Yasmine: 33 wins in 71 games
- vs Luke: 27 wins in 64 games
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.2 · reference 0.07
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.07
- Punish Counters landed: profile 0.3 · reference 0.08
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

