Updated 6 days agoSteamSteamJapanJapanClub · RyuNationM100%

ニャース

Because I'm Cute, Obviously!
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR

Ranked MR

0 local · 0 imported · 0 on chart · 178 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryCasual

Replay not requested
Ryu
ニャース · Ryu
Ryu
Opponent · Ryuch4m1

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 14, 2026, 1:24 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
ニャース’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2303 · Sahara 2231 · Tigger 2230 · hinao 2224 · SDUINJNKPAADQQE 2184 · +25 others

Largest absolute differences first23 habits
HabitニャースLegendsDifference LessLegendsMore
Drive Rush (cancel)12.4%38.7%-26.3%
Drive Arts38.9%18.8%+20.0%
SA117.7%34.2%-16.5%
CA24.2%8.9%+15.3%
SA345.2%37.6%+7.6%
SA212.9%19.3%-6.4%
Time cornered11.908.74+3.16
Corner pressure8.6011.48-2.88
Drive Impact gauge3.8%1.1%+2.8%
Drive Rush (parry)4.0%5.8%-1.8%
Drive Guard9.9%11.3%-1.4%
Got thrown3.202.07+1.13
Perfect Parry0.200.75-0.55
Drive Impact0.500.16+0.34
Drive Parry2.001.71+0.29
Punish Counters landed0.300.07+0.23
Throws2.102.29-0.19
Got Punish Countered0.200.07+0.13
Drive Reversal0.000.11-0.11
Throw techs0.400.45-0.05
Stuns landed0.100.06+0.04
Got stunned0.100.06+0.04
Throw parries0.200.22-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
    • Punish Counters landed: profile 0.3 · reference 0.08
  2. Trace how you lose or gain space

    Time cornered: profile 11.9 · reference 8.58

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 11.9 · reference 8.58
    • Corner pressure: profile 8.6 · reference 10.94
  3. Review close-range choices

    Got thrown: profile 3.2 · reference 2.06

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 3.2 · reference 2.06
    • Throws: profile 2.1 · reference 2.2

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 414 wins in 838 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 414 wins in 838 games
    • vs Yasmine: 33 wins in 71 games
    • vs Luke: 27 wins in 64 games
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
    • Punish Counters landed: profile 0.3 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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