Ryu
Updated 1 week agoSteamSteamJapanJapanClub · organicC100%

FreedomSeven

It All Begins with Ryu
Rank 36MR 1,438#434,938
Last 1010–0+81Last 2016–4+96
Winrate
52%
56W · 52L · 108 stored
Ranked matches
108
selected mode
Wins
56
Ranked
Losses
52
Ranked
Peak MR
1,488
Ryu

Ranked MR · Ryu

108 local · 0 imported · 108 on chart · 108 battles stored

Latest game

VictoryRanked

Replay not requested
Ryu
FreedomSeven · Ryu
Ryu
Opponent · RyuTeruchi

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 14, 2026, 1:24 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
FreedomSeven’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2303 · Sahara 2231 · Tigger 2230 · hinao 2224 · SDUINJNKPAADQQE 2184 · +25 others

Largest absolute differences first23 habits
HabitFreedomSevenLegendsDifference LessLegendsMore
SA210.2%19.3%-9.1%
CA16.9%8.9%+8.0%
SA344.1%37.6%+6.5%
SA128.8%34.2%-5.4%
Drive Rush (cancel)33.5%38.7%-5.2%
Corner pressure7.9011.48-3.58
Drive Arts22.4%18.8%+3.6%
Drive Guard9.2%11.3%-2.0%
Time cornered10.508.74+1.76
Drive Impact gauge2.5%1.1%+1.4%
Got thrown3.002.07+0.93
Drive Rush (parry)5.0%5.8%-0.9%
Perfect Parry0.200.75-0.55
Drive Parry1.301.71-0.41
Throws2.502.29+0.21
Drive Impact0.300.16+0.14
Throw parries0.100.22-0.12
Drive Reversal0.200.11+0.09
Stuns landed0.000.06-0.06
Throw techs0.500.45+0.05
Got stunned0.100.06+0.04
Punish Counters landed0.100.07+0.03
Got Punish Countered0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
    • Drive Impact gauge: profile 2.5% · reference 1.4%
  2. Review close-range choices

    Got thrown: profile 3 · reference 2.04

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 3 · reference 2.04
    • Throw techs: profile 0.5 · reference 0.45
  3. Trace how you lose or gain space

    Corner pressure: profile 7.9 · reference 10.81

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 7.9 · reference 10.81
    • Time cornered: profile 10.5 · reference 8.97

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the close-range pattern

    Got thrown: profile 3 · reference 2.04

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 3 · reference 2.04
    • Throw techs: profile 0.5 · reference 0.45
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
    • Drive Impact gauge: profile 2.5% · reference 1.4%
  3. Probe defense before committing

    Perfect Parry: profile 0.2 · reference 0.69

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.2 · reference 0.69
    • Drive Parry: profile 1.3 · reference 1.8

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

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