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RY〇〇は板
Ranked MR · Ryu
122 local · 0 imported · 122 on chart · 357 battles stored
Playstyle reference
Habits vs top 30 Ryu
Benchmark refreshed Sep 6, 2026, 7:23 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 〇〇は板 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| CA | 25.6% | 9.4% | +16.2% | |
| SA2 | 10.3% | 20.3% | -10.0% | |
| Drive Rush (cancel) | 45.5% | 36.4% | +9.1% | |
| Drive Arts | 11.0% | 18.9% | -7.9% | |
| SA1 | 30.8% | 34.9% | -4.1% | |
| SA3 | 33.3% | 35.4% | -2.1% | |
| Corner pressure | 9.10 | 10.94 | -1.84 | |
| Throws | 3.50 | 2.20 | +1.30 | |
| Drive Guard | 11.2% | 11.9% | -0.6% | |
| Drive Parry | 1.20 | 1.69 | -0.49 | |
| Drive Rush (parry) | 6.9% | 6.4% | +0.4% | |
| Perfect Parry | 0.30 | 0.71 | -0.41 | |
| Drive Reversal | 0.00 | 0.15 | -0.15 | |
| Got thrown | 2.20 | 2.06 | +0.14 | |
| Drive Impact gauge | 1.0% | 1.1% | -0.1% | |
| Time cornered | 8.50 | 8.58 | -0.08 | |
| Drive Impact | 0.10 | 0.16 | -0.06 | |
| Stuns landed | 0.00 | 0.05 | -0.05 | |
| Got stunned | 0.00 | 0.05 | -0.05 | |
| Throw techs | 0.40 | 0.44 | -0.04 | |
| Got Punish Countered | 0.10 | 0.07 | +0.03 | |
| Punish Counters landed | 0.10 | 0.08 | +0.02 | |
| Throw parries | 0.20 | 0.21 | -0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ryu · Latest 100
What to improve
Review defensive decisions
Perfect Parry: profile 0.4 · reference 0.71
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Perfect Parry: profile 0.4 · reference 0.71
- Drive Parry: profile 1.5 · reference 1.69
Trace how you lose or gain space
Corner pressure: profile 8.5 · reference 10.94
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 8.5 · reference 10.94
- Time cornered: profile 10 · reference 8.58
Find the cause of punish events
Got Punish Countered: profile 0.1 · reference 0.07
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.07
- Punish Counters landed: profile 0.1 · reference 0.08
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.1 · reference 0.07
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.07
Probe defense before committing
Drive Reversal: profile 0.3 · reference 0.15
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0.3 · reference 0.15
- Drive Parry: profile 1.5 · reference 1.69
Adapt to the visible gauge
SA2: profile 4.1% · reference 20.3%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- SA2: profile 4.1% · reference 20.3%
- CA: profile 28.6% · reference 9.4%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

