Ryu
Updated 5 days agoSteamSteamJapanJapanC100%

〇〇は板

Aim For the Top!
Rank 36MR 1,649#45,239
Last 108–2+49Last 2014–6+61
Winrate
52%
64W · 58L · 122 stored
Ranked matches
122
selected mode
Wins
64
Ranked
Losses
58
Ranked
Peak MR
1,649
Ryu

Ranked MR · Ryu

122 local · 0 imported · 122 on chart · 357 battles stored

Latest game

VictoryRanked

Replay not requested
Ryu
〇〇は板 · Ryu
Marisa
Opponent · Marisa大王具足虫

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 6, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
〇〇は板’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2279 · Sahara 2204 · hinao 2167 · Tigger 2164 · sdfsdf 2136 · +25 others

Largest absolute differences first23 habits
Habit〇〇は板LegendsDifference LessLegendsMore
CA25.6%9.4%+16.2%
SA210.3%20.3%-10.0%
Drive Rush (cancel)45.5%36.4%+9.1%
Drive Arts11.0%18.9%-7.9%
SA130.8%34.9%-4.1%
SA333.3%35.4%-2.1%
Corner pressure9.1010.94-1.84
Throws3.502.20+1.30
Drive Guard11.2%11.9%-0.6%
Drive Parry1.201.69-0.49
Drive Rush (parry)6.9%6.4%+0.4%
Perfect Parry0.300.71-0.41
Drive Reversal0.000.15-0.15
Got thrown2.202.06+0.14
Drive Impact gauge1.0%1.1%-0.1%
Time cornered8.508.58-0.08
Drive Impact0.100.16-0.06
Stuns landed0.000.05-0.05
Got stunned0.000.05-0.05
Throw techs0.400.44-0.04
Got Punish Countered0.100.07+0.03
Punish Counters landed0.100.08+0.02
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.4 · reference 0.71

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.4 · reference 0.71
    • Drive Parry: profile 1.5 · reference 1.69
  2. Trace how you lose or gain space

    Corner pressure: profile 8.5 · reference 10.94

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 8.5 · reference 10.94
    • Time cornered: profile 10 · reference 8.58
  3. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07
  2. Probe defense before committing

    Drive Reversal: profile 0.3 · reference 0.15

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.3 · reference 0.15
    • Drive Parry: profile 1.5 · reference 1.69
  3. Adapt to the visible gauge

    SA2: profile 4.1% · reference 20.3%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA2: profile 4.1% · reference 20.3%
    • CA: profile 28.6% · reference 9.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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