Ryu
Updated 1 week agoSteamSteamJapanJapanClub · ztmyC100%

Ten.

Let's Do This
Rank 36MR 1,500#243,151
Last 108–1Last 208–1
Winrate
89%
8W · 1L · 9 stored
Ranked matches
9
selected mode
Wins
8
Ranked
Losses
1
Ranked
Peak MR
1,500
Ryu

Ranked MR · Ryu

0 local · 0 imported · 0 on chart · 9 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryRanked

Replay not requested
Ryu
Ten. · Ryu
Alex
Opponent · Alexnekio

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 6, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
Ten.’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2279 · Sahara 2204 · hinao 2167 · Tigger 2164 · sdfsdf 2136 · +25 others

Largest absolute differences first23 habits
HabitTen.LegendsDifference LessLegendsMore
SA119.7%34.9%-15.2%
SA229.6%20.3%+9.3%
Drive Rush (cancel)45.7%36.4%+9.3%
SA340.8%35.4%+5.4%
Time cornered5.008.58-3.58
Drive Rush (parry)7.9%6.4%+1.5%
Throws0.902.20-1.30
Drive Guard10.9%11.9%-1.0%
Corner pressure11.8010.94+0.86
Drive Parry0.901.69-0.79
Drive Arts18.1%18.9%-0.7%
CA9.9%9.4%+0.4%
Perfect Parry0.300.71-0.41
Got thrown1.802.06-0.26
Throw techs0.200.44-0.24
Drive Impact gauge1.4%1.1%+0.2%
Drive Reversal0.000.15-0.15
Throw parries0.100.21-0.11
Got stunned0.100.05+0.05
Stuns landed0.000.05-0.05
Drive Impact0.200.16+0.04
Got Punish Countered0.100.07+0.03
Punish Counters landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.9 · reference 1.69

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.9 · reference 1.69
    • Perfect Parry: profile 0.3 · reference 0.71
    • Drive Reversal: profile 0 · reference 0.15
  2. Review close-range choices

    Throws: profile 0.9 · reference 2.2

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 0.9 · reference 2.2
    • Throw techs: profile 0.2 · reference 0.44
    • Got thrown: profile 1.8 · reference 2.06
  3. Trace how you lose or gain space

    Corner pressure: profile 11.8 · reference 10.94

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 11.8 · reference 10.94
    • Time cornered: profile 5 · reference 8.58

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Cammy: 10 wins in 12 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Cammy: 10 wins in 12 games
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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