Ryu
Updated 2 days agoSteamSteamJapanJapanClub · kirakirastarsC100%

びこ太郎

Go Beyond the Battle!
Rank 36MR 1,932#2,327
Last 103–7-28Last 208–12-25
Winrate
55%
96W · 80L · 176 stored
Ranked matches
176
selected mode
Wins
96
Ranked
Losses
80
Ranked
Peak MR
1,968
Ryu

Ranked MR · Ryu

176 local · 0 imported · 176 on chart · 267 battles stored

Latest game

DefeatRanked

Replay not requested
Ryu
びこ太郎 · Ryu
Dhalsim
Opponent · Dhalsim73saidesu

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 6, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
びこ太郎’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2279 · Sahara 2204 · hinao 2167 · Tigger 2164 · sdfsdf 2136 · +25 others

Largest absolute differences first23 habits
Habitびこ太郎LegendsDifference LessLegendsMore
SA147.5%34.9%+12.6%
Drive Rush (cancel)47.1%36.4%+10.7%
SA212.7%20.3%-7.5%
SA331.4%35.4%-4.1%
Drive Guard9.1%11.9%-2.7%
Drive Rush (parry)3.7%6.4%-2.7%
Corner pressure8.8010.94-2.14
CA8.5%9.4%-0.9%
Drive Impact gauge1.9%1.1%+0.8%
Throws1.502.20-0.70
Got thrown1.802.06-0.26
Perfect Parry0.500.71-0.21
Drive Arts18.7%18.9%-0.2%
Throw techs0.300.44-0.14
Got Punish Countered0.200.07+0.13
Time cornered8.708.58+0.12
Throw parries0.100.21-0.11
Drive Parry1.601.69-0.09
Got stunned0.100.05+0.05
Stuns landed0.000.05-0.05
Drive Reversal0.200.15+0.05
Drive Impact0.200.16+0.04
Punish Counters landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.08
  2. Review defensive decisions

    Perfect Parry: profile 0.3 · reference 0.71

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.3 · reference 0.71
    • Drive Parry: profile 1.6 · reference 1.69
    • Drive Reversal: profile 0.2 · reference 0.15
  3. Give each meter spend a purpose

    SA1: profile 53.9% · reference 34.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 53.9% · reference 34.9%
    • SA2: profile 10.9% · reference 20.3%
    • SA3: profile 29.7% · reference 35.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Marisa: 71 wins in 94 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Marisa: 71 wins in 94 games
    • vs M. Bison: 69 wins in 81 games
    • vs Mai: 19 wins in 64 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 56 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 56 wins in 100 games
  3. Test the close-range pattern

    Throw techs: profile 0 · reference 0.44

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0 · reference 0.44
    • Throws: profile 1.3 · reference 2.2
    • Got thrown: profile 1.6 · reference 2.06

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

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