Ryu
Updated 1 week agoSteamSteamJapanJapanC100%

自分用メモ:トレモをサボるな

Goes It Alone
Rank 29
LP 16,913
Last 102–8Last 204–16
Winrate
43%
26W · 34L · 60 stored
Ranked matches
60
selected mode
Wins
26
Ranked
Losses
34
Ranked
Peak LP
17,335
Ryu

Ranked LP · Ryu

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Ryu
トレモサボってやるランク楽しー · Ryu
Alex
Opponent · Alexchisachan

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 14, 2026, 1:24 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
自分用メモ:トレモをサボるな’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2303 · Sahara 2231 · Tigger 2230 · hinao 2224 · SDUINJNKPAADQQE 2184 · +25 others

Largest absolute differences first23 habits
Habit自分用メモ:トレモをサボるなLegendsDifference LessLegendsMore
Drive Rush (cancel)0.5%38.7%-38.1%
Drive Arts42.6%18.8%+23.8%
Drive Impact gauge19.4%1.1%+18.3%
SA347.4%37.6%+9.8%
SA124.6%34.2%-9.6%
SA210.5%19.3%-8.8%
CA17.5%8.9%+8.6%
Corner pressure4.1011.48-7.38
Drive Guard7.4%11.3%-3.9%
Drive Impact1.600.16+1.44
Time cornered7.408.74-1.34
Drive Parry0.401.71-1.31
Punish Counters landed0.900.07+0.83
Perfect Parry0.000.75-0.75
Throws3.002.29+0.71
Got Punish Countered0.600.07+0.53
Drive Rush (parry)5.7%5.8%-0.2%
Throw techs0.300.45-0.15
Got thrown2.202.07+0.13
Throw parries0.100.22-0.12
Drive Reversal0.000.11-0.11
Got stunned0.000.06-0.06
Stuns landed0.000.06-0.06
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.8 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.8 · reference 0.07
    • Punish Counters landed: profile 1 · reference 0.08
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 1.7 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 1.7 · reference 0.16
    • Drive Impact gauge: profile 19.2% · reference 1.1%
  3. Trace how you lose or gain space

    Corner pressure: profile 3.9 · reference 10.94

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 3.9 · reference 10.94
    • Time cornered: profile 7.2 · reference 8.58

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 63 wins in 94 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 63 wins in 94 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 16 wins in 29 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 16 wins in 29 games
  3. Test the Drive Impact tendency

    Drive Impact: profile 1.7 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 1.7 · reference 0.16
    • Drive Impact gauge: profile 19.2% · reference 1.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 60 of 60 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
26games
Losses
34games
Draws
0games
Games
60games
Win rate (draw = half win)
43.33%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

16 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 16 rows on page 1; 16 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu016,913
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Zangief0-1
Details for Current saved character ratings, row 3
Character ID
6
Dhalsim0-1
Details for Current saved character ratings, row 4
Character ID
8
Ken0-1
Details for Current saved character ratings, row 5
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 6
Character ID
11
Lily0-1
Details for Current saved character ratings, row 7
Character ID
12
Rashid0-1
Details for Current saved character ratings, row 8
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 9
Character ID
15
E. Honda0-1
Details for Current saved character ratings, row 10
Character ID
20
Akuma0-1
Details for Current saved character ratings, row 11
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 12
Character ID
25
Mai0-1
Details for Current saved character ratings, row 13
Character ID
28
Ingrid0-1
Details for Current saved character ratings, row 14
Character ID
32
Yasmine012,691
Details for Current saved character ratings, row 15
Character ID
33
Random0-1
Details for Current saved character ratings, row 16
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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