Ryu
Updated 7 days agoCrossPlatformCrossPlatformJapanJapanC100%

.Tani.

Street Fighter II Fan
Rank 36MR 1,738#16,668
Last 104–6-21Last 209–11-19
Winrate
46%
22W · 26L · 48 stored
Ranked matches
48
selected mode
Wins
22
Ranked
Losses
26
Ranked
Peak MR
1,759
Ryu

Ranked MR · Ryu

48 local · 0 imported · 48 on chart · 48 battles stored

Latest game

DefeatRanked

Replay not requested
Ryu
.Tani. · Ryu
Marisa
Opponent · Marisaたけし五郎

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 6, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
.Tani.’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2279 · Sahara 2204 · hinao 2167 · Tigger 2164 · sdfsdf 2136 · +25 others

Largest absolute differences first23 habits
Habit.Tani.LegendsDifference LessLegendsMore
SA356.7%35.4%+21.3%
SA26.0%20.3%-14.3%
SA123.9%34.9%-11.0%
Drive Rush (cancel)42.8%36.4%+6.3%
Corner pressure4.9010.94-6.04
CA13.4%9.4%+4.0%
Drive Guard7.9%11.9%-4.0%
Drive Rush (parry)4.0%6.4%-2.4%
Drive Arts17.1%18.9%-1.7%
Time cornered10.208.58+1.62
Drive Impact gauge1.9%1.1%+0.7%
Perfect Parry0.200.71-0.51
Throws2.702.20+0.50
Drive Parry1.201.69-0.49
Got thrown2.402.06+0.34
Drive Reversal0.000.15-0.15
Throw techs0.500.44+0.06
Stuns landed0.000.05-0.05
Got stunned0.000.05-0.05
Drive Impact0.200.16+0.04
Got Punish Countered0.100.07+0.03
Punish Counters landed0.100.08+0.02
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.08
  2. Give each meter spend a purpose

    SA3: profile 56.7% · reference 35.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 56.7% · reference 35.4%
    • SA2: profile 6% · reference 20.3%
    • SA1: profile 23.9% · reference 34.9%
  3. Trace how you lose or gain space

    Corner pressure: profile 4.9 · reference 10.94

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 4.9 · reference 10.94
    • Time cornered: profile 10.2 · reference 8.58

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
  2. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.15

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.15
    • Perfect Parry: profile 0.2 · reference 0.71
    • Drive Parry: profile 1.2 · reference 1.69
  3. Use matchup records as scouting leads

    vs Luke: 87 wins in 171 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 87 wins in 171 games
    • vs Ryu: 64 wins in 121 games
    • vs Akuma: 57 wins in 96 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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