Latest game
RYjiro-san
Ranked MR · Ryu
55 local · 214 imported · 224 on chart · 55 battles stored
Playstyle reference
Habits vs top 30 Ryu
Benchmark refreshed Sep 6, 2026, 7:23 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | jiro-san | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 2.9% | 20.3% | -17.3% | |
| CA | 25.0% | 9.4% | +15.6% | |
| SA3 | 48.5% | 35.4% | +13.1% | |
| SA1 | 23.5% | 34.9% | -11.4% | |
| Drive Impact gauge | 6.3% | 1.1% | +5.2% | |
| Drive Rush (cancel) | 40.7% | 36.4% | +4.3% | |
| Corner pressure | 7.10 | 10.94 | -3.84 | |
| Drive Arts | 15.9% | 18.9% | -3.0% | |
| Drive Rush (parry) | 4.0% | 6.4% | -2.5% | |
| Drive Parry | 2.70 | 1.69 | +1.01 | |
| Drive Guard | 11.2% | 11.9% | -0.7% | |
| Time cornered | 8.00 | 8.58 | -0.58 | |
| Got thrown | 2.60 | 2.06 | +0.54 | |
| Drive Impact | 0.70 | 0.16 | +0.54 | |
| Throw techs | 0.00 | 0.44 | -0.44 | |
| Perfect Parry | 0.30 | 0.71 | -0.41 | |
| Punish Counters landed | 0.30 | 0.08 | +0.22 | |
| Got Punish Countered | 0.20 | 0.07 | +0.13 | |
| Throw parries | 0.10 | 0.21 | -0.11 | |
| Drive Reversal | 0.10 | 0.15 | -0.05 | |
| Stuns landed | 0.10 | 0.05 | +0.05 | |
| Got stunned | 0.00 | 0.05 | -0.05 | |
| Throws | 2.20 | 2.20 | +0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ryu · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.07
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.07
- Punish Counters landed: profile 0.3 · reference 0.08
Review close-range choices
Throws: profile 2.3 · reference 2.2
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 2.3 · reference 2.2
- Throw techs: profile 0 · reference 0.44
- Got thrown: profile 2.6 · reference 2.06
Compare decisions across wins and losses
Recent stored ranked sample: 18 wins in 34 games
Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.
Try thisWrite down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.
Supporting stats
- Recent stored ranked sample: 18 wins in 34 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.8 · reference 0.16
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.8 · reference 0.16
- Drive Impact gauge: profile 6.5% · reference 1.1%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

