Ryu
Updated 1 day agoSteamSteamJapanJapanC100%

jiro-san

Attacker
Rank 36MR 1,332#583,938
Last 106–4+17Last 2011–9+19
Winrate
55%
30W · 25L · 55 stored
Ranked matches
55
selected mode
Wins
30
Ranked
Losses
25
Ranked
Peak MR
1,332
Ryu

Ranked MR · Ryu

55 local · 214 imported · 224 on chart · 55 battles stored

Latest game

DefeatRanked

Replay not requested
Ryu
jiro-san · Ryu
Ingrid
Opponent · Ingridkyomukyomu

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 6, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
jiro-san’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2279 · Sahara 2204 · hinao 2167 · Tigger 2164 · sdfsdf 2136 · +25 others

Largest absolute differences first23 habits
Habitjiro-sanLegendsDifference LessLegendsMore
SA22.9%20.3%-17.3%
CA25.0%9.4%+15.6%
SA348.5%35.4%+13.1%
SA123.5%34.9%-11.4%
Drive Impact gauge6.3%1.1%+5.2%
Drive Rush (cancel)40.7%36.4%+4.3%
Corner pressure7.1010.94-3.84
Drive Arts15.9%18.9%-3.0%
Drive Rush (parry)4.0%6.4%-2.5%
Drive Parry2.701.69+1.01
Drive Guard11.2%11.9%-0.7%
Time cornered8.008.58-0.58
Got thrown2.602.06+0.54
Drive Impact0.700.16+0.54
Throw techs0.000.44-0.44
Perfect Parry0.300.71-0.41
Punish Counters landed0.300.08+0.22
Got Punish Countered0.200.07+0.13
Throw parries0.100.21-0.11
Drive Reversal0.100.15-0.05
Stuns landed0.100.05+0.05
Got stunned0.000.05-0.05
Throws2.202.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
    • Punish Counters landed: profile 0.3 · reference 0.08
  2. Review close-range choices

    Throws: profile 2.3 · reference 2.2

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.3 · reference 2.2
    • Throw techs: profile 0 · reference 0.44
    • Got thrown: profile 2.6 · reference 2.06
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 18 wins in 34 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 18 wins in 34 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.8 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.16
    • Drive Impact gauge: profile 6.5% · reference 1.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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