Ryu
Updated 12 seconds agoSteamSteamJapanJapanClub · SNAKEEATERC100%

ジェットストリームTK

Are You Even Trying to Win??
Rank 36MR 1,608#74,709
Last 108–2+43Last 2013–7+41
Winrate
49%
62W · 65L · 127 stored
Ranked matches
127
selected mode
Wins
62
Ranked
Losses
65
Ranked
Peak MR
1,653
Ryu

Ranked MR · Ryu

127 local · 36 imported · 160 on chart · 297 battles stored

Latest game

DefeatCasual

Replay not requested
Ryu
ジェットストリームTK · Ryu
JP
Opponent · JPペンギンのようだ

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 6, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
ジェットストリームTK’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2279 · Sahara 2204 · hinao 2167 · Tigger 2164 · sdfsdf 2136 · +25 others

Largest absolute differences first23 habits
HabitジェットストリームTKLegendsDifference LessLegendsMore
SA111.9%34.9%-23.0%
SA350.8%35.4%+15.4%
CA22.0%9.4%+12.6%
Drive Arts9.8%18.9%-9.1%
Drive Rush (cancel)42.1%36.4%+5.6%
SA215.3%20.3%-5.0%
Corner pressure8.2010.94-2.74
Time cornered10.208.58+1.62
Drive Rush (parry)5.5%6.4%-1.0%
Got thrown2.902.06+0.84
Drive Parry2.301.69+0.61
Drive Impact gauge0.9%1.1%-0.3%
Throw techs0.200.44-0.24
Drive Reversal0.300.15+0.15
Perfect Parry0.600.71-0.11
Drive Impact0.100.16-0.06
Got stunned0.100.05+0.05
Drive Guard11.8%11.9%-0.1%
Stuns landed0.100.05+0.05
Got Punish Countered0.100.07+0.03
Punish Counters landed0.100.08+0.02
Throw parries0.200.21-0.01
Throws2.202.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07
  2. Compare decisions across wins and losses

    Recent stored ranked sample: 50 wins in 100 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 50 wins in 100 games
  3. Study a recurring matchup situation

    vs Yasmine: 61 wins in 125 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Yasmine: 61 wins in 125 games
    • vs Luke: 62 wins in 111 games
    • vs Ryu: 69 wins in 110 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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