Latest game
RYジェットストリームTK
Ranked MR · Ryu
127 local · 36 imported · 160 on chart · 297 battles stored
Playstyle reference
Habits vs top 30 Ryu
Benchmark refreshed Sep 6, 2026, 7:23 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | ジェットストリームTK | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 11.9% | 34.9% | -23.0% | |
| SA3 | 50.8% | 35.4% | +15.4% | |
| CA | 22.0% | 9.4% | +12.6% | |
| Drive Arts | 9.8% | 18.9% | -9.1% | |
| Drive Rush (cancel) | 42.1% | 36.4% | +5.6% | |
| SA2 | 15.3% | 20.3% | -5.0% | |
| Corner pressure | 8.20 | 10.94 | -2.74 | |
| Time cornered | 10.20 | 8.58 | +1.62 | |
| Drive Rush (parry) | 5.5% | 6.4% | -1.0% | |
| Got thrown | 2.90 | 2.06 | +0.84 | |
| Drive Parry | 2.30 | 1.69 | +0.61 | |
| Drive Impact gauge | 0.9% | 1.1% | -0.3% | |
| Throw techs | 0.20 | 0.44 | -0.24 | |
| Drive Reversal | 0.30 | 0.15 | +0.15 | |
| Perfect Parry | 0.60 | 0.71 | -0.11 | |
| Drive Impact | 0.10 | 0.16 | -0.06 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Drive Guard | 11.8% | 11.9% | -0.1% | |
| Stuns landed | 0.10 | 0.05 | +0.05 | |
| Got Punish Countered | 0.10 | 0.07 | +0.03 | |
| Punish Counters landed | 0.10 | 0.08 | +0.02 | |
| Throw parries | 0.20 | 0.21 | -0.01 | |
| Throws | 2.20 | 2.20 | +0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ryu · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.1 · reference 0.07
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.07
Compare decisions across wins and losses
Recent stored ranked sample: 50 wins in 100 games
Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.
Try thisWrite down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.
Supporting stats
- Recent stored ranked sample: 50 wins in 100 games
Study a recurring matchup situation
vs Yasmine: 61 wins in 125 games
Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.
Try thisPick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.
Supporting stats
- vs Yasmine: 61 wins in 125 games
- vs Luke: 62 wins in 111 games
- vs Ryu: 69 wins in 110 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.1 · reference 0.07
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.07
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

