Ryu
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dead._sauce

Strength in Diligence
Rank 29LP 17,615
Last 104–6Last 207–13
Winrate
49%
219W · 231L · 450 stored
Ranked matches
450
selected mode
Wins
219
Ranked
Losses
231
Ranked
Peak LP
17,737
Ryu

Ranked LP · Ryu

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Ryu
dead._sauce · Ryu
Cammy
Opponent · CammyWahWahWeeWah

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 14, 2026, 1:24 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
dead._sauce’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2303 · Sahara 2231 · Tigger 2230 · hinao 2224 · SDUINJNKPAADQQE 2184 · +25 others

Largest absolute differences first23 habits
Habitdead._sauceLegendsDifference LessLegendsMore
SA151.4%34.2%+17.2%
SA26.9%19.3%-12.3%
Drive Arts30.6%18.8%+11.8%
Drive Impact gauge8.9%1.1%+7.8%
Drive Guard3.9%11.3%-7.4%
SA330.6%37.6%-7.0%
Corner pressure6.5011.48-4.98
Drive Rush (parry)1.1%5.8%-4.8%
Drive Rush (cancel)36.2%38.7%-2.5%
CA11.1%8.9%+2.2%
Got thrown3.102.07+1.03
Throws3.302.29+1.01
Drive Impact0.900.16+0.74
Drive Parry1.001.71-0.71
Perfect Parry0.100.75-0.65
Got Punish Countered0.500.07+0.43
Throw techs0.800.45+0.35
Punish Counters landed0.400.07+0.33
Time cornered8.908.74+0.16
Drive Reversal0.200.11+0.09
Throw parries0.300.22+0.08
Stuns landed0.000.06-0.06
Got stunned0.100.06+0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 1.6 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 1.6 · reference 0.16
    • Drive Impact gauge: profile 16% · reference 1.1%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.9 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.9 · reference 0.07
    • Punish Counters landed: profile 1 · reference 0.08
  3. Review defensive decisions

    Drive Parry: profile 2.4 · reference 1.69

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.4 · reference 1.69
    • Perfect Parry: profile 0.2 · reference 0.71
    • Drive Reversal: profile 0.2 · reference 0.15

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 416 wins in 848 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 416 wins in 848 games
    • vs Akuma: 52 wins in 90 games
    • vs Terry: 50 wins in 89 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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