Ryu
Updated 2 days agoSteamSteamJapanJapanClub · TKYKINGDOMC99%

TKYKTEI

Conqueror: Rising Dragon
Rank 24LP 12,130
Last 102–8Last 207–13
Winrate
29%
10W · 24L · 34 stored
Ranked matches
34
selected mode
Wins
10
Ranked
Losses
24
Ranked
Peak LP
12,366
Ryu

Ranked LP · Ryu

League points over time for this character

Latest game

VictoryCustom Room

Replay not requested
Ryu
TKYKTEI · Ryu
Ryu
Opponent · RyuWATSUKEI

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 14, 2026, 1:24 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
TKYKTEI’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2303 · Sahara 2231 · Tigger 2230 · hinao 2224 · SDUINJNKPAADQQE 2184 · +25 others

Largest absolute differences first23 habits
HabitTKYKTEILegendsDifference LessLegendsMore
Drive Rush (cancel)7.5%38.7%-31.1%
SA162.2%34.2%+28.0%
Drive Arts45.6%18.8%+26.8%
SA315.6%37.6%-22.0%
SA24.4%19.3%-14.8%
Drive Guard2.0%11.3%-9.3%
CA17.8%8.9%+8.8%
Corner pressure3.7011.48-7.78
Drive Impact gauge7.1%1.1%+6.0%
Drive Rush (parry)1.0%5.8%-4.9%
Got thrown4.002.07+1.93
Throws3.902.29+1.61
Drive Parry0.201.71-1.51
Perfect Parry0.000.75-0.75
Throw techs1.100.45+0.65
Got Punish Countered0.500.07+0.43
Drive Impact0.500.16+0.34
Time cornered9.008.74+0.26
Punish Counters landed0.200.07+0.13
Throw parries0.100.22-0.12
Drive Reversal0.000.11-0.11
Got stunned0.000.06-0.06
Stuns landed0.000.06-0.06
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.5 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.07
    • Punish Counters landed: profile 0.2 · reference 0.08
  2. Trace how you lose or gain space

    Time cornered: profile 9 · reference 8.58

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 9 · reference 8.58
    • Corner pressure: profile 3.7 · reference 10.94
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.5 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.16

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.5 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.16
    • Drive Impact gauge: profile 7.1% · reference 1.1%
  2. Probe defense before committing

    Drive Parry: profile 0.2 · reference 1.69

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.2 · reference 1.69
    • Perfect Parry: profile 0 · reference 0.71
    • Drive Reversal: profile 0 · reference 0.15
  3. Use matchup records as scouting leads

    vs JP: 0 wins in 10 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs JP: 0 wins in 10 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

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