Ryu
Updated 2 days agoSteamSteamOtherOtherC100%

Goob

Complete Conquest
Rank 22LP 9,963
Last 102–8Last 206–14
Winrate
42%
54W · 75L · 129 stored
Ranked matches
129
selected mode
Wins
54
Ranked
Losses
75
Ranked
Peak LP
10,212
Ryu

Ranked LP · Ryu

League points over time for this character

Latest game

DefeatCasual

Replay not requested
Ryu
Goob · Ryu
Ken
Opponent · KenOkfinegood

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 14, 2026, 1:24 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
Goob’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2303 · Sahara 2231 · Tigger 2230 · hinao 2224 · SDUINJNKPAADQQE 2184 · +25 others

Largest absolute differences first23 habits
HabitGoobLegendsDifference LessLegendsMore
Drive Rush (cancel)21.9%38.7%-16.8%
SA118.2%34.2%-16.0%
SA231.8%19.3%+12.5%
CA20.5%8.9%+11.5%
SA329.5%37.6%-8.0%
Drive Impact gauge9.1%1.1%+8.0%
Corner pressure6.5011.48-4.98
Drive Rush (parry)1.1%5.8%-4.7%
Time cornered5.008.74-3.74
Drive Arts16.6%18.8%-2.3%
Drive Parry2.701.71+0.99
Drive Impact1.000.16+0.84
Got Punish Countered0.900.07+0.83
Drive Reversal0.900.11+0.79
Perfect Parry0.100.75-0.65
Punish Counters landed0.600.07+0.53
Throws2.002.29-0.29
Drive Guard11.5%11.3%+0.2%
Throw techs0.200.45-0.25
Got thrown2.302.07+0.23
Throw parries0.100.22-0.12
Got stunned0.000.06-0.06
Stuns landed0.000.06-0.06
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.9 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.9 · reference 0.07
    • Punish Counters landed: profile 0.6 · reference 0.08
  2. Review defensive decisions

    Drive Parry: profile 2.7 · reference 1.69

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.7 · reference 1.69
    • Perfect Parry: profile 0.1 · reference 0.71
    • Drive Reversal: profile 0.9 · reference 0.15

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 1 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 1 · reference 0.16
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.9 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.9 · reference 0.07
    • Punish Counters landed: profile 0.6 · reference 0.08
  3. Use matchup records as scouting leads

    vs Jamie: 13 wins in 33 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Jamie: 13 wins in 33 games
    • vs Yasmine: 28 wins in 67 games
    • vs Ken: 36 wins in 101 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

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