Ryu
Updated 22 hours agoSteamSteamJapanJapanClub · mojamojaMojapiC100%

シダスケ

Found Someone Stronger
Rank 36MR 1,582#109,391
Last 106–4+15Last 2011–9+15
Winrate
47%
27W · 30L · 57 stored
Ranked matches
57
selected mode
Wins
27
Ranked
Losses
30
Ranked
Peak MR
1,630
Ryu

Ranked MR · Ryu

57 local · 125 imported · 179 on chart · 73 battles stored

Latest game

VictoryCasual

Replay not requested
Ryu
シダスケ · Ryu
Yasmine
Opponent · Yasminee2727

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 6, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
シダスケ’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2279 · Sahara 2204 · hinao 2167 · Tigger 2164 · sdfsdf 2136 · +25 others

Largest absolute differences first23 habits
HabitシダスケLegendsDifference LessLegendsMore
SA21.6%20.3%-18.7%
SA346.9%35.4%+11.4%
CA18.8%9.4%+9.3%
Drive Rush (cancel)27.1%36.4%-9.3%
Drive Arts27.3%18.9%+8.4%
Corner pressure6.4010.94-4.54
SA132.8%34.9%-2.1%
Drive Guard13.9%11.9%+2.0%
Time cornered9.708.58+1.12
Drive Parry2.801.69+1.11
Drive Impact gauge2.1%1.1%+1.0%
Throws1.802.20-0.40
Throw techs0.800.44+0.36
Perfect Parry0.400.71-0.31
Got stunned0.200.05+0.15
Drive Reversal0.000.15-0.15
Got thrown2.202.06+0.14
Got Punish Countered0.200.07+0.13
Throw parries0.100.21-0.11
Stuns landed0.000.05-0.05
Drive Impact0.200.16+0.04
Drive Rush (parry)6.5%6.4%+0.0%
Punish Counters landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Compare decisions across wins and losses

    Recent stored ranked sample: 27 wins in 57 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 27 wins in 57 games
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
  3. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the close-range pattern

    Throw techs: profile 0.7 · reference 0.44

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.7 · reference 0.44

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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