Ryu
Updated 5 hours agoSteamSteamJapanJapanC100%

迅雷 フン 検索

Let's Do This
Rank 36MR 1,588#107,229
Last 105–5+3Last 2010–10+3
Winrate
52%
45W · 42L · 87 stored
Ranked matches
87
selected mode
Wins
45
Ranked
Losses
42
Ranked
Peak MR
1,623
Ryu

Ranked MR · Ryu

87 local · 0 imported · 87 on chart · 100 battles stored

Latest game

DefeatRanked

Replay not requested
Ryu
迅雷 フン 検索 · Ryu
Zangief
Opponent · Zangiefぽんいる

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 6, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
迅雷 フン 検索’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2279 · Sahara 2204 · hinao 2167 · Tigger 2164 · sdfsdf 2136 · +25 others

Largest absolute differences first23 habits
Habit迅雷 フン 検索LegendsDifference LessLegendsMore
SA364.6%35.4%+29.2%
SA115.9%34.9%-19.0%
SA212.2%20.3%-8.1%
Corner pressure5.8010.94-5.14
Time cornered10.908.58+2.32
Drive Arts16.6%18.9%-2.2%
CA7.3%9.4%-2.1%
Drive Rush (parry)4.9%6.4%-1.6%
Drive Rush (cancel)37.8%36.4%+1.4%
Throws1.802.20-0.40
Drive Guard11.5%11.9%-0.4%
Drive Impact gauge1.4%1.1%+0.3%
Throw techs0.300.44-0.14
Got thrown2.202.06+0.14
Perfect Parry0.600.71-0.11
Throw parries0.100.21-0.11
Drive Parry1.801.69+0.11
Got stunned0.100.05+0.05
Stuns landed0.000.05-0.05
Drive Reversal0.200.15+0.05
Drive Impact0.200.16+0.04
Got Punish Countered0.100.07+0.03
Punish Counters landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07
  2. Compare decisions across wins and losses

    Recent stored ranked sample: 45 wins in 85 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 45 wins in 85 games
  3. Trace how you lose or gain space

    Time cornered: profile 10.9 · reference 8.58

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 10.9 · reference 8.58
    • Corner pressure: profile 5.8 · reference 10.94

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Separate a tendency from a one-off event

    Recent stored ranked sample: 45 wins in 85 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 45 wins in 85 games
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07
  3. Build pressure without overextending

    Time cornered: profile 10.9 · reference 8.58

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 10.9 · reference 8.58
    • Corner pressure: profile 5.8 · reference 10.94

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

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