Latest game
RYむせんまい
Ranked MR · Ryu
12 local · 0 imported · 12 on chart · 144 battles stored
Playstyle reference
Habits vs top 30 Ryu
Benchmark refreshed Sep 6, 2026, 7:23 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | むせんまい | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 45.3% | 35.4% | +9.9% | |
| SA2 | 10.9% | 20.3% | -9.3% | |
| SA1 | 28.1% | 34.9% | -6.8% | |
| CA | 15.6% | 9.4% | +6.2% | |
| Drive Impact gauge | 5.8% | 1.1% | +4.6% | |
| Drive Rush (parry) | 2.7% | 6.4% | -3.8% | |
| Drive Guard | 8.5% | 11.9% | -3.3% | |
| Corner pressure | 9.10 | 10.94 | -1.84 | |
| Throws | 3.30 | 2.20 | +1.10 | |
| Time cornered | 9.40 | 8.58 | +0.82 | |
| Drive Rush (cancel) | 35.7% | 36.4% | -0.7% | |
| Drive Arts | 19.5% | 18.9% | +0.6% | |
| Perfect Parry | 0.20 | 0.71 | -0.51 | |
| Got thrown | 2.40 | 2.06 | +0.34 | |
| Drive Impact | 0.50 | 0.16 | +0.34 | |
| Got Punish Countered | 0.20 | 0.07 | +0.13 | |
| Punish Counters landed | 0.20 | 0.08 | +0.12 | |
| Drive Parry | 1.80 | 1.69 | +0.11 | |
| Drive Reversal | 0.10 | 0.15 | -0.05 | |
| Stuns landed | 0.10 | 0.05 | +0.05 | |
| Got stunned | 0.00 | 0.05 | -0.05 | |
| Throw techs | 0.40 | 0.44 | -0.04 | |
| Throw parries | 0.20 | 0.21 | -0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ryu · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.07
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.07
- Punish Counters landed: profile 0.1 · reference 0.1
Make Drive Impact a deliberate choice
Drive Impact gauge: profile 4.3% · reference 1.4%
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact gauge: profile 4.3% · reference 1.4%
- Drive Impact: profile 0.2 · reference 0.19
Review defensive decisions
Drive Parry: profile 1.6 · reference 1.8
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 1.6 · reference 1.8
- Perfect Parry: profile 0.3 · reference 0.69
- Drive Reversal: profile 0 · reference 0.14
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Luke: 34 wins in 67 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Luke: 34 wins in 67 games
- vs Elena: 3 wins in 13 games
Test the close-range pattern
Throws: profile 4 · reference 2.37
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 4 · reference 2.37
- Got thrown: profile 2.1 · reference 2.04
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

