Ryu
Updated 2 days agoSteamSteamJapanJapanClub · DAIPANclubC100%

katie

Go Beyond the Battle!
Rank 36MR 1,521#186,102
Last 102–8-48Last 208–12-29
Winrate
51%
37W · 35L · 72 stored
Ranked matches
72
selected mode
Wins
37
Ranked
Losses
35
Ranked
Peak MR
1,566
Ryu

Ranked MR · Ryu

72 local · 0 imported · 72 on chart · 135 battles stored

Latest game

DefeatRanked

Replay not requested
Ryu
katie · Ryu
Juri
Opponent · Juris1ro46

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 14, 2026, 1:24 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
katie’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2303 · Sahara 2231 · Tigger 2230 · hinao 2224 · SDUINJNKPAADQQE 2184 · +25 others

Largest absolute differences first23 habits
HabitkatieLegendsDifference LessLegendsMore
SA354.0%37.6%+16.4%
SA24.0%19.3%-15.3%
Drive Rush (cancel)30.1%38.7%-8.5%
Corner pressure5.2011.48-6.28
Drive Impact gauge4.1%1.1%+3.0%
Time cornered10.708.74+1.96
Drive Guard9.5%11.3%-1.7%
Drive Arts20.2%18.8%+1.3%
CA8.0%8.9%-0.9%
Drive Parry1.001.71-0.71
Throws1.602.29-0.69
Perfect Parry0.400.75-0.35
Got thrown1.802.07-0.27
Throw techs0.200.45-0.25
Drive Impact0.400.16+0.24
Punish Counters landed0.300.07+0.23
SA134.0%34.2%-0.2%
Drive Rush (parry)6.0%5.8%+0.2%
Got Punish Countered0.200.07+0.13
Got stunned0.000.06-0.06
Stuns landed0.100.06+0.04
Throw parries0.200.22-0.02
Drive Reversal0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 4.1% · reference 1.1%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
  3. Trace how you lose or gain space

    Time cornered: profile 10.7 · reference 8.58

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 10.7 · reference 8.58

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 4.1% · reference 1.1%
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 37 wins in 70 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 37 wins in 70 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

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