Ryu
Updated 4 days agoCrossPlatformCrossPlatformJapanJapanC100%

KY10

A-ISM
Rank 36MR 1,556#128,214
Last 104–6Last 207–7
Winrate
50%
7W · 7L · 14 stored
Ranked matches
14
selected mode
Wins
7
Ranked
Losses
7
Ranked
Peak MR
1,556
Ryu

Ranked MR · Ryu

0 local · 0 imported · 0 on chart · 192 battles stored

Not enough ranked MR points in this range yet.

Latest game

DefeatBattle Hub

Replay not requested
Ryu
KY10 · Ryu
A.K.I.
Opponent · A.K.I.まえがみきりすぎた

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 6, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
KY10’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2279 · Sahara 2204 · hinao 2167 · Tigger 2164 · sdfsdf 2136 · +25 others

Largest absolute differences first23 habits
HabitKY10LegendsDifference LessLegendsMore
CA21.6%9.4%+12.2%
SA28.1%20.3%-12.2%
Drive Arts11.6%18.9%-7.3%
Corner pressure5.3010.94-5.64
Time cornered11.608.58+3.02
SA132.4%34.9%-2.4%
SA337.8%35.4%+2.4%
Drive Guard10.7%11.9%-1.1%
Drive Rush (parry)5.3%6.4%-1.1%
Drive Rush (cancel)37.0%36.4%+0.6%
Perfect Parry0.300.71-0.41
Drive Parry1.301.69-0.39
Throws2.402.20+0.20
Throw techs0.300.44-0.14
Got thrown2.202.06+0.14
Throw parries0.100.21-0.11
Drive Impact0.100.16-0.06
Stuns landed0.000.05-0.05
Drive Reversal0.200.15+0.05
Got stunned0.000.05-0.05
Got Punish Countered0.100.07+0.03
Punish Counters landed0.100.08+0.02
Drive Impact gauge1.1%1.1%-0.0%
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.08
  2. Trace how you lose or gain space

    Corner pressure: profile 5.3 · reference 10.94

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 5.3 · reference 10.94
    • Time cornered: profile 11.6 · reference 8.58
  3. Review close-range choices

    Throws: profile 2.4 · reference 2.2

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.4 · reference 2.2
    • Throw techs: profile 0.3 · reference 0.44
    • Got thrown: profile 2.2 · reference 2.06

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.1 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.08
    • Got Punish Countered: profile 0.1 · reference 0.07
  2. Test the close-range pattern

    Throws: profile 2.4 · reference 2.2

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.4 · reference 2.2
    • Throw techs: profile 0.3 · reference 0.44
    • Got thrown: profile 2.2 · reference 2.06
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.16
    • Drive Impact gauge: profile 1.1% · reference 1.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-pro:free

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