Ryu
Updated 1 week agoSteamSteamJapanJapanC100%

usshiy

Steady and Relentless
Rank 36MR 1,640#46,549
Last 105–5-2Last 2011–9+19
Winrate
64%
25W · 14L · 39 stored
Ranked matches
39
selected mode
Wins
25
Ranked
Losses
14
Ranked
Peak MR
1,679
Ryu

Ranked MR · Ryu

39 local · 0 imported · 39 on chart · 39 battles stored

Latest game

DefeatRanked

Replay not requested
Ryu
usshiy · Ryu
C. Viper
Opponent · C. Viperベリー風邪

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 6, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
usshiy’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2279 · Sahara 2204 · hinao 2167 · Tigger 2164 · sdfsdf 2136 · +25 others

Largest absolute differences first23 habits
HabitusshiyLegendsDifference LessLegendsMore
SA116.3%34.9%-18.6%
SA350.0%35.4%+14.6%
CA18.8%9.4%+9.3%
SA215.0%20.3%-5.3%
Drive Arts14.9%18.9%-4.0%
Drive Guard14.6%11.9%+2.7%
Drive Rush (cancel)38.7%36.4%+2.3%
Corner pressure9.0010.94-1.94
Drive Rush (parry)7.9%6.4%+1.5%
Drive Impact gauge2.4%1.1%+1.3%
Time cornered9.808.58+1.22
Drive Parry2.401.69+0.71
Throws1.702.20-0.50
Perfect Parry0.400.71-0.31
Got thrown1.802.06-0.26
Throw techs0.200.44-0.24
Got stunned0.100.05+0.05
Drive Reversal0.100.15-0.05
Stuns landed0.100.05+0.05
Drive Impact0.200.16+0.04
Got Punish Countered0.100.07+0.03
Punish Counters landed0.100.08+0.02
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Study a recurring matchup situation

    vs Zangief: 338 wins in 400 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Zangief: 338 wins in 400 games
    • vs A.K.I.: 144 wins in 242 games
    • vs Sagat: 102 wins in 130 games
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.19
    • Drive Impact gauge: profile 2.4% · reference 1.4%
  3. Review defensive decisions

    Drive Parry: profile 2.4 · reference 1.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.4 · reference 1.8
    • Perfect Parry: profile 0.4 · reference 0.69
    • Drive Reversal: profile 0.1 · reference 0.14

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Zangief: 338 wins in 400 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Zangief: 338 wins in 400 games
    • vs A.K.I.: 144 wins in 242 games
    • vs Sagat: 102 wins in 130 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.19
    • Drive Impact gauge: profile 2.4% · reference 1.4%
  3. Probe defense before committing

    Drive Parry: profile 2.4 · reference 1.8

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.4 · reference 1.8
    • Perfect Parry: profile 0.4 · reference 0.69
    • Drive Reversal: profile 0.1 · reference 0.14

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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