Ryu
Updated 60 minutes agoCrossPlatformCrossPlatformJapanJapanC100%

LunaRin

Jobless and Invincible
Rank 36MR 1,514#207,034
Last 108–2+46Last 2011–9+16
Winrate
57%
40W · 30L · 70 stored
Ranked matches
70
selected mode
Wins
40
Ranked
Losses
30
Ranked
Peak MR
1,514
Ryu

Ranked MR · Ryu

70 local · 121 imported · 150 on chart · 70 battles stored

Latest game

VictoryRanked

Replay not requested
Ryu
LunaRin · Ryu
Juri
Opponent · Jurichinimissy

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 14, 2026, 1:24 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
LunaRin’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2303 · Sahara 2231 · Tigger 2230 · hinao 2224 · SDUINJNKPAADQQE 2184 · +25 others

Largest absolute differences first23 habits
HabitLunaRinLegendsDifference LessLegendsMore
Drive Arts37.5%18.8%+18.6%
SA21.8%19.3%-17.5%
SA351.8%37.6%+14.2%
CA16.1%8.9%+7.1%
Drive Rush (cancel)32.6%38.7%-6.0%
Corner pressure6.6011.48-4.88
Drive Rush (parry)1.0%5.8%-4.8%
Drive Guard7.1%11.3%-4.1%
SA130.4%34.2%-3.9%
Throws4.202.29+1.91
Drive Impact gauge2.8%1.1%+1.7%
Time cornered7.108.74-1.64
Got thrown1.602.07-0.47
Perfect Parry0.400.75-0.35
Drive Parry1.901.71+0.19
Throw parries0.400.22+0.18
Drive Reversal0.000.11-0.11
Stuns landed0.000.06-0.06
Throw techs0.500.45+0.05
Got stunned0.100.06+0.04
Drive Impact0.200.16+0.04
Punish Counters landed0.100.07+0.03
Got Punish Countered0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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