Ryu
Updated 7 days agoCrossPlatformCrossPlatformJapanJapanClub · AkumaFansC100%

しおたに

One-Eyed Tiger
Rank 36MR 1,406#499,806
Last 105–5+14Last 206–14-44
Winrate
34%
12W · 23L · 35 stored
Ranked matches
35
selected mode
Wins
12
Ranked
Losses
23
Ranked
Peak MR
1,484
Ryu

Ranked MR · Ryu

27 local · 0 imported · 27 on chart · 100 battles stored

Latest game

VictoryRanked

Available
Sagat
しおたに · Sagat
Akuma
Opponent · AkumaKENヂ

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 14, 2026, 1:24 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
しおたに’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2303 · Sahara 2231 · Tigger 2230 · hinao 2224 · SDUINJNKPAADQQE 2184 · +25 others

Largest absolute differences first23 habits
HabitしおたにLegendsDifference LessLegendsMore
SA225.3%19.3%+6.1%
SA332.0%37.6%-5.6%
Corner pressure6.9011.48-4.58
Drive Rush (cancel)34.1%38.7%-4.5%
Drive Impact gauge4.8%1.1%+3.8%
Drive Arts21.9%18.8%+3.1%
Time cornered6.808.74-1.94
Drive Guard12.3%11.3%+1.1%
CA8.0%8.9%-0.9%
Perfect Parry0.200.75-0.55
SA134.7%34.2%+0.5%
Throws2.702.29+0.41
Drive Parry2.101.71+0.39
Drive Reversal0.400.11+0.29
Throw techs0.200.45-0.25
Drive Impact0.400.16+0.24
Got thrown2.202.07+0.13
Drive Rush (parry)5.9%5.8%+0.1%
Got stunned0.000.06-0.06
Stuns landed0.100.06+0.04
Punish Counters landed0.100.07+0.03
Got Punish Countered0.100.07+0.03
Throw parries0.200.22-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 4.8% · reference 1.1%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.08
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 9 wins in 27 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 9 wins in 27 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 4.8% · reference 1.1%
  2. Test the close-range pattern

    Throws: profile 2.7 · reference 2.2

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.7 · reference 2.2
    • Throw techs: profile 0.2 · reference 0.44
    • Got thrown: profile 2.2 · reference 2.06
  3. Use matchup records as scouting leads

    vs Mai: 19 wins in 24 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Mai: 19 wins in 24 games
    • vs Ingrid: 17 wins in 22 games
    • vs Yasmine: 16 wins in 21 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-pro:free

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