Ryu
Updated 38 minutes agoSteamSteamJapanJapanC100%

hikabeayu

Let's Do This
Rank 36MR 1,327#595,496
Last 104–6-18Last 207–13-40
Winrate
48%
69W · 74L · 143 stored
Ranked matches
143
selected mode
Wins
69
Ranked
Losses
74
Ranked
Peak MR
1,425
Ryu

Ranked MR · Ryu

143 local · 21 imported · 164 on chart · 143 battles stored

Latest game

VictoryRanked

Replay not requested
Ryu
hikabeayu · Ryu
Yasmine
Opponent · Yasminealldenka

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 14, 2026, 1:24 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
hikabeayu’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2303 · Sahara 2231 · Tigger 2230 · hinao 2224 · SDUINJNKPAADQQE 2184 · +25 others

Largest absolute differences first23 habits
HabithikabeayuLegendsDifference LessLegendsMore
SA151.3%34.2%+17.0%
SA28.8%19.3%-10.5%
Drive Rush (cancel)29.9%38.7%-8.8%
SA331.3%37.6%-6.3%
Time cornered12.708.74+3.96
Corner pressure7.8011.48-3.68
Drive Impact gauge3.5%1.1%+2.4%
Drive Rush (parry)3.7%5.8%-2.2%
Throws0.902.29-1.39
Drive Arts20.2%18.8%+1.3%
Drive Guard12.6%11.3%+1.3%
Got thrown2.902.07+0.83
Drive Parry2.201.71+0.49
Drive Impact0.500.16+0.34
Punish Counters landed0.400.07+0.33
CA8.8%8.9%-0.2%
Throw techs0.300.45-0.15
Got Punish Countered0.200.07+0.13
Throw parries0.100.22-0.12
Drive Reversal0.200.11+0.09
Got stunned0.000.06-0.06
Perfect Parry0.800.75+0.05
Stuns landed0.100.06+0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
    • Punish Counters landed: profile 0.2 · reference 0.08
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 2.7% · reference 1.1%
  3. Trace how you lose or gain space

    Time cornered: profile 12.3 · reference 8.58

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 12.3 · reference 8.58

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 2.7% · reference 1.1%
  2. Test the close-range pattern

    Throws: profile 0.9 · reference 2.2

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 0.9 · reference 2.2
    • Throw techs: profile 0.2 · reference 0.44
    • Got thrown: profile 2.8 · reference 2.06
  3. Build pressure without overextending

    Time cornered: profile 12.3 · reference 8.58

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 12.3 · reference 8.58

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

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