Ryu
Updated 6 days agoCrossPlatformCrossPlatformAustraliaAustraliaClub · Palestine4EverC100%

mokazzo

Walking Barefoot on Pavement
Rank 36MR 1,279#581,397
Last 102–8-17Last 204–16-59
Winrate
25%
6W · 18L · 24 stored
Ranked matches
24
selected mode
Wins
6
Ranked
Losses
18
Ranked
Peak MR
1,338
Ryu

Ranked MR · Ryu

24 local · 0 imported · 24 on chart · 27 battles stored

Latest game

DefeatRanked

Replay not requested
Ryu
mokazzo · Ryu
Cammy
Opponent · CammyBernie

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 14, 2026, 1:24 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
mokazzo’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2303 · Sahara 2231 · Tigger 2230 · hinao 2224 · SDUINJNKPAADQQE 2184 · +25 others

Largest absolute differences first23 habits
HabitmokazzoLegendsDifference LessLegendsMore
Drive Rush (cancel)18.6%38.7%-20.1%
SA28.7%19.3%-10.6%
SA143.5%34.2%+9.3%
Drive Guard19.8%11.3%+8.5%
Drive Arts26.3%18.8%+7.4%
Corner pressure5.6011.48-5.88
Drive Rush (parry)9.7%5.8%+3.9%
SA340.6%37.6%+3.0%
Drive Impact gauge3.3%1.1%+2.2%
CA7.2%8.9%-1.7%
Time cornered7.108.74-1.64
Drive Parry3.001.71+1.29
Throws1.202.29-1.09
Got thrown1.302.07-0.77
Throw techs0.200.45-0.25
Perfect Parry0.600.75-0.15
Drive Impact0.300.16+0.14
Got Punish Countered0.200.07+0.13
Throw parries0.100.22-0.12
Drive Reversal0.000.11-0.11
Got stunned0.000.06-0.06
Stuns landed0.100.06+0.04
Punish Counters landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.08
  2. Review close-range choices

    Throws: profile 1.2 · reference 2.2

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.2 · reference 2.2
    • Throw techs: profile 0.2 · reference 0.44
    • Got thrown: profile 1.3 · reference 2.06
  3. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.15

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.15
    • Drive Parry: profile 3 · reference 1.69

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Akuma: 21 wins in 49 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Akuma: 21 wins in 49 games
    • vs Sagat: 2 wins in 24 games
    • vs Yasmine: 13 wins in 45 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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