C. Viper
Updated 1 day agoSteamSteamJapanJapanM100%

Kuro

Anger Management
Rank 40
MR 1,687#39,145
Last 106–4+13Last 2012–8+32
Winrate
53%
90W · 79L · 169 stored
Ranked matches
169
selected mode
Wins
90
Ranked
Losses
79
Ranked
Peak MR
1,691
C. Viper

Ranked MR · C. Viper

169 local · 111 imported · 208 on chart · 169 battles stored

Latest game

VictoryRanked

Replay not requested
C. Viper
Kuro · C. Viper
Ingrid
Opponent · Ingridたまご。

Playstyle reference

Habits vs top 30 C. Viper

Benchmark refreshed Sep 14, 2026, 1:28 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

C. Viper
Kuro’s C. Viper benchmark

Compared with the average habits of the top 30 sampled C. Viper players.

Kazunoko 2345 · Fuudo 2340 · Yoske 2257 · やまでステーキやきたい 2238 · Fujimura 2238 · +25 others

Largest absolute differences first23 habits
HabitKuroLegendsDifference LessLegendsMore
SA115.0%40.4%-25.4%
Drive Rush (cancel)0.0%18.1%-18.1%
SA347.5%29.7%+17.8%
CA22.5%7.7%+14.8%
Drive Arts31.8%22.2%+9.6%
SA215.0%22.2%-7.2%
Drive Guard10.3%14.7%-4.3%
Corner pressure8.3010.80-2.50
Time cornered10.408.60+1.80
Drive Rush (parry)5.6%7.3%-1.6%
Drive Impact gauge2.6%1.7%+0.9%
Drive Parry0.901.55-0.65
Perfect Parry0.200.71-0.51
Throw techs0.100.49-0.39
Drive Reversal0.500.24+0.26
Got thrown2.302.20+0.10
Drive Impact0.100.17-0.07
Got stunned0.000.03-0.03
Stuns landed0.100.07+0.03
Got Punish Countered0.100.08+0.02
Throw parries0.200.21-0.01
Throws2.302.29+0.01
Punish Counters landed0.100.10+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

C. Viper · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.8 · reference 1.52

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 1.52
    • Perfect Parry: profile 0.2 · reference 0.63
  2. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07
    • Punish Counters landed: profile 0 · reference 0.09
  3. Trace how you lose or gain space

    Time cornered: profile 10.8 · reference 8.66

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 10.8 · reference 8.66
    • Corner pressure: profile 7.9 · reference 11.07

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 5 wins in 12 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 5 wins in 12 games
    • vs JP: 5 wins in 11 games
    • vs Akuma: 4 wins in 11 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 18 wins in 32 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 18 wins in 32 games
  3. Probe defense before committing

    Drive Reversal: profile 0.5 · reference 0.28

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.5 · reference 0.28
    • Drive Parry: profile 0.8 · reference 1.52
    • Perfect Parry: profile 0.2 · reference 0.63

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

Public data

Public statistics and datasets

Results from 169 of 169 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
90games
Losses
79games
Draws
0games
Games
169games
Win rate (draw = half win)
53.25%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

21 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 21 rows on page 1; 21 rows total.
CharacterMRMR pointsLPLP pointsDetails
Luke0-1
Details for Current saved character ratings, row 1
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 2
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
Dhalsim0-1
Details for Current saved character ratings, row 6
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 7
Character ID
9
Ken0-1
Details for Current saved character ratings, row 8
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 9
Character ID
11
Lily0-1
Details for Current saved character ratings, row 10
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 11
Character ID
13
Juri0-1
Details for Current saved character ratings, row 12
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 13
Character ID
17
Guile0-1
Details for Current saved character ratings, row 14
Character ID
18
E. Honda0-1
Details for Current saved character ratings, row 15
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 16
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 17
Character ID
22
M. Bison0-1
Details for Current saved character ratings, row 18
Character ID
26
Mai0-1
Details for Current saved character ratings, row 19
Character ID
28
C. Viper1,687159,104
Details for Current saved character ratings, row 20
Character ID
30
Random0-1
Details for Current saved character ratings, row 21
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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