Latest game
Kakeru
Good Luck, Have Fun
Ranked MR
0 local · 0 imported · 0 on chart · 97 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 C. Viper
Benchmark refreshed Sep 14, 2026, 1:28 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Kakeru | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 0.0% | 40.4% | -40.4% | |
| Drive Arts | 42.2% | 22.2% | +20.0% | |
| SA2 | 41.5% | 22.2% | +19.3% | |
| Drive Rush (cancel) | 0.0% | 18.1% | -18.1% | |
| CA | 21.3% | 7.7% | +13.5% | |
| Drive Impact gauge | 14.4% | 1.7% | +12.7% | |
| Drive Guard | 4.9% | 14.7% | -9.8% | |
| SA3 | 37.2% | 29.7% | +7.6% | |
| Drive Rush (parry) | 0.5% | 7.3% | -6.8% | |
| Corner pressure | 5.60 | 10.80 | -5.20 | |
| Throws | 1.00 | 2.29 | -1.29 | |
| Drive Parry | 0.70 | 1.55 | -0.85 | |
| Perfect Parry | 0.00 | 0.71 | -0.71 | |
| Drive Impact | 0.80 | 0.17 | +0.63 | |
| Punish Counters landed | 0.40 | 0.10 | +0.30 | |
| Drive Reversal | 0.00 | 0.24 | -0.24 | |
| Throw parries | 0.00 | 0.21 | -0.21 | |
| Throw techs | 0.70 | 0.49 | +0.21 | |
| Time cornered | 8.80 | 8.60 | +0.20 | |
| Got thrown | 2.40 | 2.20 | +0.20 | |
| Got Punish Countered | 0.20 | 0.08 | +0.12 | |
| Got stunned | 0.00 | 0.03 | -0.03 | |
| Stuns landed | 0.10 | 0.07 | +0.03 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Official win rates
| Record | |||
|---|---|---|---|
| C. Viper | 95W · 85L | 52.8% | 180 |
| Yasmine | 14W · 22L | 38.9% | 36 |
| Cammy | 18W · 11L | 62.1% | 29 |
| Mai | 0W · 5L | 0.0% | 5 |
Play points
| Character | FG | Hub | WT | Total |
|---|---|---|---|---|
| C. Viper | 17,640 | 0 | 0 | 17,640 |
| Chun-Li | 15,596 | 0 | 0 | 15,596 |
| Ingrid | 6,066 | 0 | 0 | 6,066 |
| Mai | 5,781 | 0 | 0 | 5,781 |
| Cammy | 3,440 | 0 | 0 | 3,440 |
| Yasmine | 1,080 | 0 | 0 | 1,080 |
| Juri | 710 | 0 | 0 | 710 |
| A.K.I. | 330 | 0 | 0 | 330 |
| Manon | 300 | 0 | 0 | 300 |
| JP | 90 | 0 | 0 | 90 |
| Marisa | 60 | 0 | 0 | 60 |
Public data
Public statistics and datasets
Results from 97 of 97 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 47games
- Losses
- 50games
- Draws
- 0games
- Games
- 97games
- Win rate (draw = half win)
- 48.45%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
10 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 1
|
| Manon | 0 | -1 | Details for Current saved character ratings, row 2
|
| JP | 0 | -1 | Details for Current saved character ratings, row 3
|
| Cammy | 0 | 9,560 | Details for Current saved character ratings, row 4
|
| A.K.I. | 0 | -1 | Details for Current saved character ratings, row 5
|
| Juri | 0 | -1 | Details for Current saved character ratings, row 6
|
| Mai | 0 | 10,649 | Details for Current saved character ratings, row 7
|
| C. Viper | 0 | 22,518 | Details for Current saved character ratings, row 8
|
| Ingrid | 0 | -1 | Details for Current saved character ratings, row 9
|
| Yasmine | 0 | 17,500 | Details for Current saved character ratings, row 10
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.


