C. Viper
Updated 2 weeks agoSteamSteamJapanJapanClub · KisaragifanM89%

Gaia

I Luv My Bias
Rank 41
MR 1,721#19,320
Last 103–20Last 203–20
Winrate
60%
3W · 2L · 5 stored
Ranked matches
5
selected mode
Wins
3
Ranked
Losses
2
Ranked
Peak MR
1,721
C. Viper

Ranked MR · C. Viper

4 local · 0 imported · 4 on chart · 19 battles stored

Latest game

VictoryBattle Hub

Replay not requested
C. Viper
Gaia · C. Viper
Dhalsim
Opponent · Dhalsimtoyoman

Playstyle reference

Habits vs top 30 C. Viper

Benchmark refreshed Sep 14, 2026, 1:28 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

C. Viper
Gaia’s C. Viper benchmark

Compared with the average habits of the top 30 sampled C. Viper players.

Kazunoko 2345 · Fuudo 2340 · Yoske 2257 · やまでステーキやきたい 2238 · Fujimura 2238 · +25 others

Largest absolute differences first23 habits
HabitGaiaLegendsDifference LessLegendsMore
Drive Rush (cancel)39.6%18.1%+21.5%
SA211.3%22.2%-10.9%
SA340.2%29.7%+10.5%
Drive Guard8.2%14.7%-6.5%
Drive Rush (parry)2.8%7.3%-4.4%
Drive Arts19.8%22.2%-2.4%
CA9.3%7.7%+1.5%
Time cornered7.208.60-1.40
SA139.2%40.4%-1.2%
Drive Impact gauge2.7%1.7%+1.0%
Throw techs1.000.49+0.51
Corner pressure11.3010.80+0.50
Perfect Parry0.300.71-0.41
Throws2.002.29-0.29
Drive Reversal0.400.24+0.16
Drive Parry1.401.55-0.15
Drive Impact0.300.17+0.13
Got Punish Countered0.200.08+0.12
Punish Counters landed0.200.10+0.10
Got thrown2.302.20+0.10
Got stunned0.000.03-0.03
Stuns landed0.100.07+0.03
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

C. Viper · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
    • Punish Counters landed: profile 0.2 · reference 0.09
  2. Give each meter spend a purpose

    Drive Rush (cancel): profile 39.6% · reference 16.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (cancel): profile 39.6% · reference 16.4%
    • Drive Rush (parry): profile 2.8% · reference 7.3%
    • Drive Arts: profile 19.8% · reference 23.2%
  3. Review defensive decisions

    Drive Parry: profile 1.4 · reference 1.52

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.4 · reference 1.52
    • Perfect Parry: profile 0.3 · reference 0.63
    • Drive Reversal: profile 0.4 · reference 0.28

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Alex: 31 wins in 58 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Alex: 31 wins in 58 games
    • vs Dhalsim: 8 wins in 49 games
    • vs Blanka: 16 wins in 42 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 19 of 19 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
16games
Losses
3games
Draws
0games
Games
19games
Win rate (draw = half win)
84.21%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

25 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 25 rows on page 1; 25 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke1,602109,371
Details for Current saved character ratings, row 2
Character ID
2
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
JP021,351
Details for Current saved character ratings, row 6
Character ID
7
Cammy0-1
Details for Current saved character ratings, row 7
Character ID
9
Ken0-1
Details for Current saved character ratings, row 8
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 9
Character ID
11
Lily0-1
Details for Current saved character ratings, row 10
Character ID
12
Juri1,54735,110
Details for Current saved character ratings, row 11
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 12
Character ID
17
Guile0-1
Details for Current saved character ratings, row 13
Character ID
18
Ed0-1
Details for Current saved character ratings, row 14
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 15
Character ID
20
Jamie1,541144,297
Details for Current saved character ratings, row 16
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 17
Character ID
22
M. Bison1,50826,085
Details for Current saved character ratings, row 18
Character ID
26
Terry0-1
Details for Current saved character ratings, row 19
Character ID
27
Mai1,50985,240
Details for Current saved character ratings, row 20
Character ID
28
Elena0-1
Details for Current saved character ratings, row 21
Character ID
29
C. Viper1,721214,114
Details for Current saved character ratings, row 22
Character ID
30
Alex0-1
Details for Current saved character ratings, row 23
Character ID
31
Yasmine1,60442,683
Details for Current saved character ratings, row 24
Character ID
33
Random0-1
Details for Current saved character ratings, row 25
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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