Juri
Updated 6 hours agoSteamSteamJapanJapanClub · SpydersnestC100%

turtleneck63

Ever Improving
Rank 36MR 1,571#118,347
Last 103–7-33Last 207–13-50
Winrate
47%
73W · 81L · 154 stored
Ranked matches
154
selected mode
Wins
73
Ranked
Losses
81
Ranked
Peak MR
1,685
Juri

Ranked MR · Juri

154 local · 2880 imported · 3034 on chart · 176 battles stored

Latest game

DefeatRanked

Replay not requested
Juri
turtleneck63 · Juri
Ed
Opponent · Edshshun

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 12, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
turtleneck63’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

2BASSA 2286 · Maroto 2211 · JACK_DOLL 2205 · でんせつえすぴ~ 2172 · aiai 2171 · +25 others

Largest absolute differences first23 habits
Habitturtleneck63LegendsDifference LessLegendsMore
SA20.0%19.5%-19.5%
SA345.3%34.8%+10.5%
CA18.7%8.9%+9.7%
Drive Guard6.0%13.4%-7.4%
Drive Rush (cancel)36.8%31.9%+4.9%
Drive Rush (parry)3.1%7.1%-4.1%
Corner pressure9.0012.24-3.24
Drive Impact gauge4.7%2.0%+2.6%
Time cornered10.509.20+1.30
Drive Parry1.002.07-1.07
Drive Arts20.3%19.4%+0.9%
SA136.0%36.7%-0.7%
Perfect Parry0.200.64-0.44
Throws3.002.65+0.35
Throw techs0.800.46+0.34
Got thrown2.402.13+0.27
Drive Impact0.500.27+0.23
Drive Reversal0.000.20-0.20
Punish Counters landed0.300.13+0.17
Throw parries0.100.26-0.16
Got Punish Countered0.200.09+0.11
Got stunned0.100.04+0.06
Stuns landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.22

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.22
    • Perfect Parry: profile 0.2 · reference 0.74
    • Drive Parry: profile 1.1 · reference 2.09
  2. Review close-range choices

    Throw techs: profile 0.8 · reference 0.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.8 · reference 0.43
    • Got thrown: profile 2.2 · reference 2.11
    • Throws: profile 3 · reference 2.67
  3. Give each meter spend a purpose

    SA2: profile 1.3% · reference 20.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 1.3% · reference 20.4%
    • SA3: profile 53.2% · reference 33.5%
    • CA: profile 11.4% · reference 9.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.5 · reference 0.25

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.25
    • Drive Impact gauge: profile 3.8% · reference 1.8%
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
    • Punish Counters landed: profile 0.3 · reference 0.11
  3. Build pressure without overextending

    Corner pressure: profile 8.6 · reference 13.05

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 8.6 · reference 13.05
    • Time cornered: profile 10.2 · reference 8.63

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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