Juri
Updated 13 hours agoSteamSteamJapanJapanClub · VFSF6ClubC100%

でんせつえすぴ~

OGHunt
Rank 36MR 2,215#46
Last 105–5-16Last 208–12-44
Winrate
53%
227W · 203L · 430 stored
Ranked matches
430
selected mode
Wins
227
Ranked
Losses
203
Ranked
Peak MR
2,315
Juri

Ranked MR · Juri

765 local · 6025 imported · 6452 on chart · 868 battles stored

Latest game

VictoryRanked

Replay not requested
Juri
でんせつえすぴ~ · Juri
Dee Jay
Opponent · Dee Jaytomorock21

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 12, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
でんせつえすぴ~’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

2BASSA 2286 · Maroto 2211 · JACK_DOLL 2205 · でんせつえすぴ~ 2172 · aiai 2171 · +25 others

Largest absolute differences first23 habits
Habitでんせつえすぴ~LegendsDifference LessLegendsMore
SA22.6%19.5%-16.9%
SA151.3%36.7%+14.6%
CA13.9%8.9%+5.0%
SA332.2%34.8%-2.7%
Drive Arts21.3%19.4%+1.9%
Drive Rush (cancel)30.5%31.9%-1.4%
Drive Rush (parry)8.1%7.1%+0.9%
Drive Parry1.302.07-0.77
Drive Guard12.8%13.4%-0.6%
Corner pressure11.7012.24-0.54
Time cornered8.809.20-0.40
Got thrown2.502.13+0.37
Throws2.902.65+0.25
Drive Impact gauge1.9%2.0%-0.2%
Throw techs0.300.46-0.16
Drive Impact0.200.27-0.07
Got stunned0.100.04+0.06
Perfect Parry0.600.64-0.04
Throw parries0.300.26+0.04
Punish Counters landed0.100.13-0.03
Stuns landed0.100.09+0.01
Got Punish Countered0.100.09+0.01
Drive Reversal0.200.200.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.09
  2. Review defensive decisions

    Drive Parry: profile 1.3 · reference 2.07

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.3 · reference 2.07
    • Perfect Parry: profile 0.6 · reference 0.64
    • Drive Reversal: profile 0.2 · reference 0.2
  3. Review close-range choices

    Got thrown: profile 2.5 · reference 2.13

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 2.5 · reference 2.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.27

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage