Juri
Updated 2 days agoSteamSteamJapanJapanC100%

toro

Because I'm Cute, Obviously!
Rank 36MR 1,612#67,977
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR
1,612
Juri

Ranked MR · Juri

0 local · 0 imported · 0 on chart · 26 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryCasual

Replay not requested
Juri
toro · Juri
JP
Opponent · JPながのはら

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 12, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
toro’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

2BASSA 2286 · Maroto 2211 · JACK_DOLL 2205 · でんせつえすぴ~ 2172 · aiai 2171 · +25 others

Largest absolute differences first23 habits
HabittoroLegendsDifference LessLegendsMore
SA152.4%36.7%+15.7%
SA319.4%34.8%-15.4%
Drive Rush (cancel)44.1%31.9%+12.2%
Drive Arts13.2%19.4%-6.2%
SA214.6%19.5%-4.9%
CA13.6%8.9%+4.7%
Corner pressure8.4012.24-3.84
Drive Guard10.6%13.4%-2.8%
Drive Rush (parry)4.5%7.1%-2.6%
Time cornered11.009.20+1.80
Throws1.602.65-1.05
Drive Impact gauge1.6%2.0%-0.5%
Perfect Parry0.200.64-0.44
Throw techs0.200.46-0.26
Drive Parry2.302.07+0.23
Drive Impact0.100.27-0.17
Throw parries0.100.26-0.16
Drive Reversal0.100.20-0.10
Got stunned0.000.04-0.04
Punish Counters landed0.100.13-0.03
Got thrown2.102.13-0.03
Stuns landed0.100.09+0.01
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0 · reference 0.11
    • Got Punish Countered: profile 0.1 · reference 0.08
  2. Give each meter spend a purpose

    Drive Arts: profile 10.9% · reference 21.1%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 10.9% · reference 21.1%
    • SA3: profile 23.5% · reference 34.6%
  3. Review defensive decisions

    Drive Parry: profile 2.5 · reference 2.01

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.5 · reference 2.01
    • Perfect Parry: profile 0.3 · reference 0.64
    • Drive Reversal: profile 0.1 · reference 0.17

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 32 wins in 60 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 32 wins in 60 games
    • vs Luke: 31 wins in 55 games
    • vs Ryu: 29 wins in 51 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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