Latest game
JUtomo_rrow
Ranked MR · Juri
169 local · 0 imported · 169 on chart · 169 battles stored
Playstyle reference
Habits vs top 30 Juri
Benchmark refreshed Sep 12, 2026, 1:26 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | tomo_rrow | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 14.6% | 34.8% | -20.2% | |
| SA2 | 35.4% | 19.5% | +15.9% | |
| Drive Arts | 6.9% | 19.4% | -12.5% | |
| SA1 | 49.0% | 36.7% | +12.2% | |
| Drive Rush (cancel) | 41.9% | 31.9% | +10.1% | |
| CA | 1.0% | 8.9% | -7.9% | |
| Time cornered | 12.30 | 9.20 | +3.10 | |
| Drive Rush (parry) | 5.1% | 7.1% | -2.1% | |
| Got thrown | 3.40 | 2.13 | +1.27 | |
| Drive Impact gauge | 0.8% | 2.0% | -1.3% | |
| Perfect Parry | 1.30 | 0.64 | +0.66 | |
| Drive Parry | 2.50 | 2.07 | +0.43 | |
| Drive Guard | 13.1% | 13.4% | -0.4% | |
| Throws | 2.30 | 2.65 | -0.35 | |
| Corner pressure | 11.90 | 12.24 | -0.34 | |
| Throw techs | 0.60 | 0.46 | +0.14 | |
| Punish Counters landed | 0.00 | 0.13 | -0.13 | |
| Drive Reversal | 0.10 | 0.20 | -0.10 | |
| Got Punish Countered | 0.00 | 0.09 | -0.09 | |
| Stuns landed | 0.00 | 0.09 | -0.09 | |
| Drive Impact | 0.20 | 0.27 | -0.07 | |
| Got stunned | 0.10 | 0.04 | +0.06 | |
| Throw parries | 0.20 | 0.26 | -0.06 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
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Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Juri · Latest 100
What to improve
Review close-range choices
Got thrown: profile 3.4 · reference 2.11
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Got thrown: profile 3.4 · reference 2.11
- Throw techs: profile 0.9 · reference 0.43
Trace how you lose or gain space
Time cornered: profile 12.3 · reference 8.63
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Time cornered: profile 12.3 · reference 8.63
Review defensive decisions
Drive Reversal: profile 0.1 · reference 0.22
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Reversal: profile 0.1 · reference 0.22
- Drive Parry: profile 2.3 · reference 2.09
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free
How to beat this player
Test the close-range pattern
Got thrown: profile 3.4 · reference 2.11
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Got thrown: profile 3.4 · reference 2.11
- Throw techs: profile 0.9 · reference 0.43
Probe defense before committing
Perfect Parry: profile 0.9 · reference 0.74
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Perfect Parry: profile 0.9 · reference 0.74
- Drive Parry: profile 2.3 · reference 2.09
Build pressure without overextending
Time cornered: profile 12.3 · reference 8.63
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Time cornered: profile 12.3 · reference 8.63
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

