Ed
Updated 5 days agoSteamSteamJapanJapanM100%

tippee

Worldwide Jamboree
Rank 36MR 1,560#121,687
Last 108–2+46Last 2012–8+26
Winrate
52%
60W · 56L · 116 stored
Ranked matches
116
selected mode
Wins
60
Ranked
Losses
56
Ranked
Peak MR
1,616
Ed

Ranked MR · Ed

116 local · 0 imported · 116 on chart · 116 battles stored

Latest game

DefeatRanked

Replay not requested
Ed
tippee · Ed
Ryu
Opponent · Ryu青藍セイカー

Playstyle reference

Habits vs top 30 Ed

Benchmark refreshed Sep 12, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ed
tippee’s Ed benchmark

Compared with the average habits of the top 30 sampled Ed players.

あでりい 2203 · Sahara 2187 · ONYX | えびはら 2178 · Yassa 2151 · hinao 2139 · +25 others

Largest absolute differences first23 habits
HabittippeeLegendsDifference LessLegendsMore
CA26.9%9.8%+17.0%
SA116.4%33.3%-16.9%
SA214.9%23.2%-8.2%
SA341.8%33.7%+8.1%
Drive Arts11.6%18.1%-6.5%
Drive Rush (cancel)30.6%35.3%-4.8%
Corner pressure7.8011.75-3.95
Time cornered10.808.93+1.87
Drive Rush (parry)8.3%6.8%+1.5%
Drive Impact gauge2.6%1.7%+0.9%
Drive Parry1.401.92-0.52
Got thrown2.702.20+0.50
Throw techs1.000.53+0.47
Throws2.202.53-0.33
Drive Guard13.2%12.9%+0.3%
Perfect Parry0.600.79-0.19
Punish Counters landed0.300.14+0.16
Drive Reversal0.100.22-0.12
Got Punish Countered0.200.10+0.10
Drive Impact0.300.22+0.08
Stuns landed0.100.06+0.04
Got stunned0.000.04-0.04
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ed · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.11
    • Got Punish Countered: profile 0.2 · reference 0.11
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.2
    • Drive Impact gauge: profile 2.6% · reference 1.5%
  3. Review close-range choices

    Throw techs: profile 1 · reference 0.47

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 1 · reference 0.47
    • Throws: profile 2.2 · reference 2.6
    • Got thrown: profile 2.6 · reference 2.18

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 43 wins in 89 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 43 wins in 89 games
    • vs Yasmine: 37 wins in 88 games
    • vs Ryu: 46 wins in 76 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 50 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 50 wins in 100 games
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.2
    • Drive Impact gauge: profile 2.6% · reference 1.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

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