Kimberly
Updated 1 day agoSteamSteamJapanJapanClub · boogiewoogieM100%

tacmi

Let's Do This
Rank 36MR 1,704#28,648
Last 108–2+46Last 2015–5+76
Winrate
74%
28W · 10L · 38 stored
Ranked matches
38
selected mode
Wins
28
Ranked
Losses
10
Ranked
Peak MR
1,704
Kimberly

Ranked MR · Kimberly

32 local · 0 imported · 32 on chart · 78 battles stored

Latest game

VictoryRanked

Replay not requested
Kimberly
tacmi · Kimberly
Ryu
Opponent · RyuFIGHTER MURAOKA

Playstyle reference

Habits vs top 30 Kimberly

Benchmark refreshed Sep 3, 2026, 4:17 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Kimberly
tacmi’s Kimberly benchmark

Compared with the average habits of the top 30 sampled Kimberly players.

みすとめーる@iMstMaiL 2203 · tako956402 2147 · シティ・ポップ増山 2143 · PipokunですSycomの 2112 · K.R.T 2079 · +25 others

Largest absolute differences first23 habits
HabittacmiLegendsDifference LessLegendsMore
SA332.0%38.5%-6.5%
CA13.6%8.2%+5.4%
SA136.9%34.0%+2.9%
Corner pressure17.4015.07+2.33
SA217.5%19.2%-1.8%
Throws5.103.44+1.66
Drive Arts20.7%22.3%-1.6%
Drive Impact gauge3.1%2.2%+0.9%
Drive Reversal1.200.36+0.84
Time cornered8.308.89-0.59
Drive Parry2.101.54+0.56
Drive Guard12.3%12.9%-0.6%
Drive Rush (parry)7.0%7.5%-0.5%
Drive Rush (cancel)29.4%29.7%-0.3%
Got thrown2.402.14+0.26
Throw parries0.500.36+0.14
Got Punish Countered0.200.10+0.10
Throw techs0.300.38-0.08
Punish Counters landed0.200.13+0.07
Got stunned0.100.03+0.07
Perfect Parry0.400.44-0.04
Stuns landed0.100.14-0.04
Drive Impact0.300.27+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Kimberly · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact gauge: profile 1.6% · reference 2.2%

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact gauge: profile 1.6% · reference 2.2%
    • Drive Impact: profile 0.2 · reference 0.27
  2. Give each meter spend a purpose

    Drive Arts: profile 13.6% · reference 22.3%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 13.6% · reference 22.3%
    • SA3: profile 28.8% · reference 38.5%
    • SA2: profile 11.5% · reference 19.2%
  3. Trace how you lose or gain space

    Corner pressure: profile 15.3 · reference 15.07

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 15.3 · reference 15.07
    • Time cornered: profile 10.1 · reference 8.89

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 11 wins in 18 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 11 wins in 18 games
    • vs Cammy: 7 wins in 17 games
    • vs Marisa: 7 wins in 14 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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